Quote Originally Posted by kukurumei View Post
And market wards are pretty small caliber compared to a hip instance dungeon in needed calculations. Which actually works against it. Because everything is run on the same spec. Bottlenecking one means bottlenecking everything.

That means 2 dungeons will require X power, 4 dungeon will require the exact same X power, so will 200 dungeons.

The scalable factor on a server load is disastrous. Thankfully, people don't run instances every waking moment. They won't even notice a limit on a dungeon after the first week.

It's only an issue for those that think meteors will hit their houses. Wait on line for a day, and tomorrow, no one cares.
It is still very said you have to wait a week after to release to enjoy new stuff. But ah well its hardly anything compared to the 10ish months I've waited for this game to become anything and I am still waiting, so its no issue to me.

But all the explaining, logic and technical jargon you provide, will not (and should not) stop people from expecting more compared to today's standards.

I'm not even worried, this game does not have the population to even hit a said cap, people be too busy figuring out the quests, doing the quests, or going to the other dungeon. Then people will quit again and there be less competition.