If there is a limit to the number of groups that can do the same instance at the same time, this will be beyond awesome.
That would mean SE managed to fail even something as basic as instanced dungeons.
If there is a limit to the number of groups that can do the same instance at the same time, this will be beyond awesome.
That would mean SE managed to fail even something as basic as instanced dungeons.
lets just say i 'work' on video games as a side project, i know very much what instances are and how they work.Slow your horses there, Vinny. You're getting snarky, but that quote actually supports what I said.
i took back what i said and changed my entire post because i realized the context of what they were saying was off.
since they use their own quirky technology and do things differently than i would it really wasnt surprising to me that theyd just create several of the same zone with multiple routs and just call it an instance... i really was expecting that.
oh and i also apologized
Last edited by Dreadnought; 07-12-2011 at 02:58 PM.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





