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  1. #1
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    If you start syncing everything we might as well not have gear or stats at all. Old content should be easy. In most rpg games once you beat a part of the game it's laughably easy if you go back... that's a defining charactersitic of advancing your character. Certain mechanics do trump gear though. In BiS gear, with the max echo buff you still have to avoid titan's landslide or get knocked off the platform.

    The idea of skill and challange makes me think of Mario brothers or Halo or Darts or Billiards, not final fantasy. In the past I thought of the 'challange' of final fantasy as being more strategic, like Chess... or in the gaming world "Turn Based Strategy." Final Fantasy Tactics, was a "turn based tactics game" which isn't terribly far off from FFXIV where 1 GCD is like a "turn."
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Well, you'd probably still get from high end gear what you get when doing a low level dungeon in endgame gear -- it will at least get you to the stat cap (for that duty), which makes it a lot easier than when you're at the minimum entry requirements.

    I would actually be for more encounters being a lot more strategic, and not in the "follow this strategy = win" kind of way. (And without the 'fail to dodge this even once = lose' mechanics)... That would be really neat^^
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  3. #3
    Player
    Mastanight's Avatar
    Join Date
    Oct 2013
    Posts
    120
    Character
    Night Ride
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    If you join a regular high level dungeon for example the item level range starts at 50 but has no limit. A 110 item level character over powers the item level 50 so much the balance of the party system is changed, like DD taking all hate from tank. People have posted they don't like carrying players lower level then this would solve that and make party fighting setup normal. Brackets of level keeps you synced in a manner of not totally over powering the other party members.
    (0)