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  1. #1
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70

    Lost City of Amdapor Baalzephons

    I'm making this because some people in my last run not only argued and defamed me, but literally made the run harder through being a pain in the ass, so I'm clarifying now what the order of approach is with the Sanctum of Dreams Baalzephons.

    We start the section and as a Ranged class, I start taking them out from a distance, I know the Tank so I tell them to pull Baalzephon back and hold him there for a second, the DRG on the team tries to Javelin throw and pulls the first set of enemies, Tank dies, DRG and Healer dies, I run back to the next zone before they get me too, took out Baalzephon and the Magestones before this happens.



    We regroup, go on, I do the same thing with the next set, I get two down before the DRG once again tries to Javelin and pulls the Eyes, he dies next to that stone he was going for and returns to the beginning before I can Swiftcast Resurrect, of course. The healer was doing whatever the hell he was doing and the Tank dies, I say **** it and use the Limit Break to get the Baalzephon weak and one Eye near death, kill them myself and we regroup again and finally get to Diabolos.

    Now I tell the DRG: "Don't mess it up next time leave the magestones to me" He replies: "mess it up in what way? no one was moving. At least I made the effort to get off my ass."
    I don't know what he could possibly even mean by that when I just killed all the enemies and survived, again. Healer wasn't healing well so what the hell could I have messed up?

    I tell him that I'm supposed to take all the towers down from a distance, we pull Baalz back, kill him, then deal with the other adds separately. Healer gives me a short and undetailed: "It's not supposed <my name>".

    I tell him I'm not sure how long he's been doing this and in what ways, but you pull Baalz back and let Ranged if there are some take down the stones, then you deal with the adds once that's finished.
    He just says "no."

    Then he's on door duty, we barely stay inside the transition long enough to not get hit by Ruinous Omen, I tell him to not cut it so close.
    He just replies "no" again.

    Diabolos dies soon before he does the DRG tells me to go bugger myself and some other stuff to make it more appropriate, I'm angry by this point honestly. They've been causing problems this whole section then they run back to their servers after dropping crap like that against me. All the while saying how every other group I've seen has been doing it which is the safer and more cautious approach, is wrong. So apparently I should be getting the adds pulled first, when half of the first group of mobs and the whole group of the second is ranged, doesn't make any damn sense.

    What's wrong with people in this game? Why is our community such a pain in the ass? I gave orders throughout that and I'm well-aware of how I'm most likely going to be perceived for that, but they start cursing me out because of their mistakes and pretend like I'm doing something wrong? My friend who was tanking was appalled at how that went because since she's still learning the dungeon, she made a few mistakes herself and I know of it, she's learning and apologizes when something bad happens. But then you have people who should know how to play by this point being the most ill-conceived pains in the rear I've ever seen and they do something wrong and say it's you because of what class or job you're using, which has no relevance whatsoever.

    /rant
    I just needed to express my grievances with what was an awful run with two awful players.
    (1)

  2. #2
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    What I do is I have everyone stay a platform behind. I pull the non-Baalzephon adds (1st set is Allotaur and 2x Dastardly Devilet I believe, 2nd set is 4x Evil Eyes (?)), and run back up to the my team. Baalzephon can't go very far, but the adds can, so we take out the adds like this.

    The adds hit quite hard, even when I'm a tank in full i90 gear with my tank stance on.
    (11)

  3. #3
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by juniglee View Post
    What I do is I have everyone stay a platform behind. I pull the non-Baalzephon adds (1st set is Allotaur and 2x Dastardly Devilet I believe, 2nd set is 4x Evil Eyes (?)), and run back up to the my team. Baalzephon can't go very far, but the adds can, so we take out the adds like this.

    The adds hit quite hard, even when I'm a tank in full i90 gear with my tank stance on.
    Do you recommend doing it that way and getting rid of the adds first or having the Ranged if there is some getting rid of the stones first with Baalz second, then doing adds?

    They do hit hard though, which is why after doing it on both Tank and DPS and having some experience for it like to do it the safer way since they can wreck a Tank if they're not being healed constantly.
    (0)

  4. #4
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Did you communicate the strat before the pull, or was your first comment to flame the drg? Cause that is how it usually is.
    (2)

  5. #5
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by CYoung187 View Post
    Did you communicate the strat before the pull, or was your first comment to flame the drg? Cause that is how it usually is.
    I told it to him after he pulled them the first time, I started attacking the magestones while they hanged back for a second, started working on the second one and that was when he pulled them. You're right though, I'll make sure to tell other parties if I'm ranged and no one else is to just hang back and let me do it first thing from now on. The Tank was in my FC too so I told her to just pull the Baalz back while I worked on the stone, healer said that wasn't what you were supposed to do apparently.
    (0)
    Last edited by Huntington; 04-09-2014 at 10:20 AM.

  6. #6
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Huntington View Post
    Do you recommend doing it that way and getting rid of the adds first or having the Ranged if there is some getting rid of the stones first with Baalz second, then doing adds?

    They do hit hard though, which is why after doing it on both Tank and DPS and having some experience for it like to do it the safer way since they can wreck a Tank if they're not being healed constantly.
    I get rid of the adds first. Baalzephon can cast Paralyze 3, which you'll have an easier time stunning as a tank, if you are just focused on him.

    I never ever let the DPS pull. Perhaps it's because I'm on a JP server, but it seems to be common stuff here.

    Take it one step at a time. Magestones can be destroyed safely after the adds are dead, while the tank holds Baalzephon.
    (5)

  7. #7
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    Quote Originally Posted by juniglee View Post
    I get rid of the adds first. Baalzephon can cast Paralyze 3, which you'll have an easier time stunning as a tank, if you are just focused on him.

    I never ever let the DPS pull. Perhaps it's because I'm on a JP server, but it seems to be common stuff here.

    Take it one step at a time. Magestones can be destroyed safely after the adds are dead, while the tank holds Baalzephon.
    Alright thanks for the advice.
    (0)

  8. #8
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Actually, in the second set of Baalzephon, you don't even need to fight the eyes. Just have ranged take out the stones, tank provoke baal up the stairs and take it out there, then hug the walls while staying BEHIND the eyes. And when I say hug the walls, I mean HUG THE WALLS. Hard. Harder than a priest at a playground.

    As far as the first set, tank should provoke the taurus (since it's the closest targetable enemy the won't set off the imps AND baal). So much easier doing it this ay.
    (1)

  9. #9
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Quote Originally Posted by juniglee View Post
    I get rid of the adds first. Baalzephon can cast Paralyze 3, which you'll have an easier time stunning as a tank, if you are just focused on him.

    I never ever let the DPS pull. Perhaps it's because I'm on a JP server, but it seems to be common stuff here.

    Take it one step at a time. Magestones can be destroyed safely after the adds are dead, while the tank holds Baalzephon.
    That's the method I use as well when tanking, seems to works well even if the group are new
    (0)

  10. #10
    Player
    lxSch's Avatar
    Join Date
    Feb 2014
    Posts
    247
    Character
    Alex Pokute
    World
    Lich
    Main Class
    Arcanist Lv 50
    I have seen a lot of weird strategies that resulted in a wipe, probably because dungeon is new and most of people cannot think rationally.
    Balzephon1 - kill the eyes and gargoyle (i mark them), put ignore mark on the balzephon, kill stones, kill balzephon.
    Balzephon2 - the same.
    I don't even have to start healing (as a sch) during those pulls so it's a 0% dps loss.

    Diabolos.
    If team says lets ignore doors - they likely have heard this somewhere, but have actually no idea how this works and will wipe instead.
    If team says i will mark and you will open - probably will be a wipe.
    If there is a player who says i will do the doors - then probably it won't be a wipe. But this player must be a healer/bard/smn, otherwise it's a dps loss. Also, second door better to be open at 50% cast bar (i use shift+f to see the cast bar as a healer).
    From the healer point, i don't bother healing anyone there - either place the fairy or regen on tanker and dps all the time. When LB2 is full (should be after the 2nd doors use) - LB the boss, fight is done.
    (0)

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