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  1. #81
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Literally all of this is a bad idea or completely overpowered.

    Don't change WAR or PLD. They don't even need QoL adjustments, they're fine as-is.
    he shield lob/tomahawk not breaking combo is a good change.
    (3)

  2. #82
    Player
    Pylfer's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Xanthe Dreadcasque
    World
    Gilgamesh
    Main Class
    Samurai Lv 70
    Monk:

    Remove haymaker and replace it with One Ilm Punch. OIP now inflicts 20% slow and is on 30 second CD and has 150 potency (no TP cost obviously).

    This will give Monks an actual slow that can be used while weaving skills through their rotation. It removes a useless skill and makes a cooler sounding and looking skill more useful.

    I stand by the Fist of Wind change too as it will give Monks more options for more fights. Specifically in T8 where the dmg may not be as useful as the sustained TP.

    A lower CD on Perfect Balance so we can get greased lightning up faster after one of many boss transitions (I'm looking at you Leviabeetus). Or perhaps leave PB and just give us Axe Kick as a PvE skill that is on a 180 second cool down as well. Axe Kick gives 3 stacks of greased lighning automatically for all those wondering.

    Essentially it will give us better sustain and more options for weaving.
    (2)

  3. #83
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Nice ideas on Monk man. Axe Kick would be amazing in PvE...
    (0)

  4. #84
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Shield Swipe doesn't drop combo at all, OP doesn't know what he's talking about
    (0)

  5. #85
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Eidolon View Post
    I really think instead of changing shoulder tackle/LegSweep, they should give us two versions of the same skill on a shared-GCD : One with stun, one without.

    In this way, we can choose to use stun, or not to use stun, while simultaneously not taking DPS hits because 'FFFF-stun.' If you're going to do annoying things like put a diminishing return on CC, then at least make it so our skills that boost our DPS / help us as a class don't have such effects.
    The better solution would be to add them to the GCD, that way you wouldn't think of them as hits to your dps, but simply as stun abilities. The purpose for them not being on GCD was so they could be used to stun moves quickly without anticipating them as much, but the community turned them into part of the dps rotation, so you make a choice, a little bit more dps, dealing with diminishing returns. Or just change it so it becomes a shield bash on dps jobs.
    (1)

  6. #86
    Player
    ElenaKirei's Avatar
    Join Date
    Feb 2014
    Posts
    17
    Character
    Elen Kire
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Throwing in my suggestion,

    Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).

    Amongst Paladin skills, we Awareness, which is actually a Gladiator skill. Awareness is useless in its current state. (Many end-game bosses cannot crit at all and crit hits from mobs are rare and not noticeable)

    I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?

    Remake Awareness:

    Bravery
    Gains Bravery buff. CD: 40 seconds.


    The buff does nothing by itself, but it makes the next specific skill casted to become more powerful.

    For example,

    Rage of Halone
    ...
    Bravery bonus: Attack potency becomes 400, regardless of combo state.


    Circle of Scorn
    ...
    Bravery bonus: Attack potency becomes 200.


    It might also solve TP problem for Paladin

    Riot Blade
    ...
    Bravery bonus: Recovers 300 TP


    Or perhaps can be used strategically!

    Shield Bash
    ...
    Bravery bonus: Can be casted off-GCD.


    Sentinel
    ...
    Bravery bonus: Duration becomes 20s instead of 10s.


    The potential is unlimited.

    Like Aetherflow, the buff will disappear after the bonus is applied. Seeing that it's limited to 1 every 40 seconds, it can be used to make Paladin play more dynamic and deeper.
    (1)
    Last edited by ElenaKirei; 04-16-2014 at 02:24 PM.

  7. #87
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Dano View Post
    Shield Swipe doesn't drop combo at all, OP doesn't know what he's talking about
    Actually just a mistake of copy/pasting. Regardless, I did intend to ask for it to be off- GCD.

    Even while it doesn't drop combo, it can popup at inopportune times & the use of it get dropped in favor of fulfilling a combo (or vice versa).

    One mistake & you're crying I don't know what I'm saying. Please be less slanderous; it's okay to call a person out for a mistake, it's disrespectful to be such a jerk about it & make a gross claim.
    (1)

  8. #88
    Player
    Phen's Avatar
    Join Date
    Aug 2011
    Posts
    139
    Character
    Phen Deazur
    World
    Sargatanas
    Main Class
    Pugilist Lv 100
    still want to point out no one has said GL's actual buff is haste not skill speed yet.
    (0)

  9. #89
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by ElenaKirei View Post
    Throwing in my suggestion,

    Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).

    I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?
    I agree, Paladin's basic 1-2-3 is extremely dull. They could do better. Your idea of giving add'l effect to abilities as a mechanic is a great one & would suit the class perfectly. Especially since it's a niche not currently represented among classes.
    (0)

  10. #90
    Player
    Mortechai's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    196
    Character
    Mortechai Voidwatcher
    World
    Behemoth
    Main Class
    Gladiator Lv 68
    They also need to add some sort of enmity component to shield swipe so that it might actually get used. As it stands right now it's effectively a wasted GCD. If pacification was actually worth a darn, maybe I'd use it, but right now, most of the things that could stand to be pacified are immune to it anyway, so yeah. I just have it on my bar and watch it sit there lit up. The TP and global used on it are better served starting another rage of halone combo or finishing one up etc.
    (1)
    I have within me the blood of legends!

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