Monk:
Remove haymaker and replace it with One Ilm Punch. OIP now inflicts 20% slow and is on 30 second CD and has 150 potency (no TP cost obviously).
This will give Monks an actual slow that can be used while weaving skills through their rotation. It removes a useless skill and makes a cooler sounding and looking skill more useful.
I stand by the Fist of Wind change too as it will give Monks more options for more fights. Specifically in T8 where the dmg may not be as useful as the sustained TP.
A lower CD on Perfect Balance so we can get greased lightning up faster after one of many boss transitions (I'm looking at you Leviabeetus). Or perhaps leave PB and just give us Axe Kick as a PvE skill that is on a 180 second cool down as well. Axe Kick gives 3 stacks of greased lighning automatically for all those wondering.
Essentially it will give us better sustain and more options for weaving.
Nice ideas on Monk man. Axe Kick would be amazing in PvE...
Shield Swipe doesn't drop combo at all, OP doesn't know what he's talking about
The better solution would be to add them to the GCD, that way you wouldn't think of them as hits to your dps, but simply as stun abilities. The purpose for them not being on GCD was so they could be used to stun moves quickly without anticipating them as much, but the community turned them into part of the dps rotation, so you make a choice, a little bit more dps, dealing with diminishing returns. Or just change it so it becomes a shield bash on dps jobs.I really think instead of changing shoulder tackle/LegSweep, they should give us two versions of the same skill on a shared-GCD : One with stun, one without.
In this way, we can choose to use stun, or not to use stun, while simultaneously not taking DPS hits because 'FFFF-stun.' If you're going to do annoying things like put a diminishing return on CC, then at least make it so our skills that boost our DPS / help us as a class don't have such effects.
Throwing in my suggestion,
Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).
Amongst Paladin skills, we Awareness, which is actually a Gladiator skill. Awareness is useless in its current state. (Many end-game bosses cannot crit at all and crit hits from mobs are rare and not noticeable)
I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?
Remake Awareness:
Bravery
Gains Bravery buff. CD: 40 seconds.
The buff does nothing by itself, but it makes the next specific skill casted to become more powerful.
For example,
Rage of Halone
...
Bravery bonus: Attack potency becomes 400, regardless of combo state.
Circle of Scorn
...
Bravery bonus: Attack potency becomes 200.
It might also solve TP problem for Paladin
Riot Blade
...
Bravery bonus: Recovers 300 TP
Or perhaps can be used strategically!
Shield Bash
...
Bravery bonus: Can be casted off-GCD.
Sentinel
...
Bravery bonus: Duration becomes 20s instead of 10s.
The potential is unlimited.
Like Aetherflow, the buff will disappear after the bonus is applied. Seeing that it's limited to 1 every 40 seconds, it can be used to make Paladin play more dynamic and deeper.
Last edited by ElenaKirei; 04-16-2014 at 02:24 PM.
Actually just a mistake of copy/pasting. Regardless, I did intend to ask for it to be off- GCD.
Even while it doesn't drop combo, it can popup at inopportune times & the use of it get dropped in favor of fulfilling a combo (or vice versa).
One mistake & you're crying I don't know what I'm saying. Please be less slanderous; it's okay to call a person out for a mistake, it's disrespectful to be such a jerk about it & make a gross claim.
still want to point out no one has said GL's actual buff is haste not skill speed yet.
I agree, Paladin's basic 1-2-3 is extremely dull. They could do better. Your idea of giving add'l effect to abilities as a mechanic is a great one & would suit the class perfectly. Especially since it's a niche not currently represented among classes.Throwing in my suggestion,
Currently Paladin is a 1-2-3 skill spam job. It's not something bad in a sense (since it allows you to focus on everything else that is happening) but it's not a good thing either (can be monotone to play).
I admire Arcanists Aetherflow mechanics and Monk's stance mechanics. Why not implement the same for Paladin?
They also need to add some sort of enmity component to shield swipe so that it might actually get used. As it stands right now it's effectively a wasted GCD. If pacification was actually worth a darn, maybe I'd use it, but right now, most of the things that could stand to be pacified are immune to it anyway, so yeah. I just have it on my bar and watch it sit there lit up. The TP and global used on it are better served starting another rage of halone combo or finishing one up etc.
I have within me the blood of legends!
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