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  1. #1
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94

    2.25 Balance Request Megathread

    Please Contribute!

    GENERAL

    1) rework Skill Speed (perhaps have it additionally scale tp-regeneration)
    2) permit auto-attacking when using A+D to move sideways with Legacy Camera Settings enabled
    3) alternatively to number two, prioritize backwards-running when A+S or D+S is held

    BARD

    1) Songs - slightly reduce cast-times across the board
    2) Straight Shot – display proc-effect sooner

    BLACK MAGE

    1) Scathe – make Enchaned Scathe Trait 50% (from 20%)
    2) Surecast – allow move-and-cast for the duration (even post-consumption)
    3) Transpose – speed up effect-application; don't allow to consume Swiftcast

    DRAGOON

    1) Piercing Talon - make off-GCD

    MONK

    1) Arm of the Destroyer - tp to 100 (from 120tp)
    2) Fists of Wind – also restores 20tp per auto-attack*
    3) Greased Lightning – duration to 14s (from 12s)
    4) Haymaker – make off-GCD
    5) Perfect Balance – retain stance upon expiration
    6) Shoulder Tackle – add Bind/Heavy, remove Stun; dur to 3s, tp to 100 (from 2s, 120tp)**

    *accounts for approx. 80tp/11s at the expense of +5% net damage/11s
    *now usable during boss encounters that require a stun-rotation

    PALADIN

    1) Oaths - make off-GCD
    2) Shield Lob – remove combo-breaking
    3) Shield Swipe – make off-GCD

    WARRIOR

    1) Berserk – add “reduces TP costs by 25%” for the duration
    2) Bloodbath – add Enhanced Bloodbath Trait: converts 50% “ “
    3) Tomahawk – remove combo-breaking

    WHITE MAGE

    1) Benediction – don't let apply to dead target
    2) Cleric Stance - make more responsive
    3) Cure I – make Freecure Trait 20% (from 15%)
    4) Cure II – make Overcure Trait 20% & generate no Enmity (from 15%)
    5) Cure III – slightly increase radius; mana cost to 350 (from 400)
    3) Stoneskin – reduce cast-time to 2.5s (from 3s)


    {please contribute minor, plausible balance changes}
    {please keep in mind, these are not holistic changes across all classes}
    {in other words, if one class appears buffed, others may need to be buffed in accordance}
    {in other words, I don't necessarily mean for each & every one of these suggested changes to be implemented across the board}
    (7)
    Last edited by Gesser; 05-14-2014 at 03:58 AM.

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    You really don't see how stupidly OP that fists of wind buff is? It also makes Greased Lightning wearing off that much worse.

    As far as perfect balance goes it would be nice to be able to have it work as if we had all stances up at once so we could maybe use it for an emergency silence or something.
    (2)

  3. #3
    Player
    RoxasXIII's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    F'iaho Na'hn
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Estellios View Post
    You really don't see how stupidly OP that fists of wind buff is? It also makes Greased Lightning wearing off that much worse.

    As far as perfect balance goes it would be nice to be able to have it work as if we had all stances up at once so we could maybe use it for an emergency silence or something.
    Pb already works that way
    (5)

  4. #4
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Gesser View Post
    Please Contribute!


    MONK
    6) Shoulder Tackle – add Bind/Heavy, remove Stun; dur to 3s, cd to 75s, tp to 100 (from 2s, 90s, 120tp)*

    *now usable during boss encounters that require a stun-rotation
    I really think instead of changing shoulder tackle/LegSweep, they should give us two versions of the same skill on a shared-GCD : One with stun, one without.

    In this way, we can choose to use stun, or not to use stun, while simultaneously not taking DPS hits because 'FFFF-stun.' If you're going to do annoying things like put a diminishing return on CC, then at least make it so our skills that boost our DPS / help us as a class don't have such effects.
    (4)

  5. #5
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Eidolon View Post
    I really think instead of changing shoulder tackle/LegSweep, they should give us two versions of the same skill on a shared-GCD : One with stun, one without.

    In this way, we can choose to use stun, or not to use stun, while simultaneously not taking DPS hits because 'FFFF-stun.' If you're going to do annoying things like put a diminishing return on CC, then at least make it so our skills that boost our DPS / help us as a class don't have such effects.
    The better solution would be to add them to the GCD, that way you wouldn't think of them as hits to your dps, but simply as stun abilities. The purpose for them not being on GCD was so they could be used to stun moves quickly without anticipating them as much, but the community turned them into part of the dps rotation, so you make a choice, a little bit more dps, dealing with diminishing returns. Or just change it so it becomes a shield bash on dps jobs.
    (1)

  6. #6
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Estellios View Post
    You really don't see how stupidly OP that fists of wind buff is? It also makes Greased Lightning wearing off that much worse.

    As far as perfect balance goes it would be nice to be able to have it work as if we had all stances up at once so we could maybe use it for an emergency silence or something.
    Please know the class/game mechanics before you cast judgment.

    Auto-attacks only. Skill speed does not affect auto-attack delay. Requires time fighting outside of Fists of Fire. As mentioned, PB already works like that.

    It's disrespectful to criticize balance changes for a game/job you're ignorant as to the mechanics of.
    (6)

  7. #7
    Player
    eagledorf's Avatar
    Join Date
    Oct 2013
    Posts
    610
    Character
    Jugem Mumei
    World
    Tonberry
    Main Class
    Gladiator Lv 37
    Quote Originally Posted by Gesser View Post
    Please know the class/game mechanics before you cast judgment.

    Auto-attacks only. Skill speed does not affect auto-attack delay. Requires time fighting outside of Fists of Fire. As mentioned, PB already works like that.

    It's disrespectful to criticize balance changes for a game/job you're ignorant as to the mechanics of.
    My understanding is that GL does have an effect on auto-attack delay. Is incorrect?
    (0)

  8. #8
    Player
    Gesser's Avatar
    Join Date
    Sep 2013
    Location
    New Gridania
    Posts
    728
    Character
    Saedrin Nightfury
    World
    Gilgamesh
    Main Class
    Pugilist Lv 94
    Quote Originally Posted by Felis View Post
    Why would you want to change fists of Wind? The skill is really good in situations where you need to be fast with your feet.
    This change would be in addition to its current bonus movement speed.

    Quote Originally Posted by Tiggy View Post
    Monk has the strongest DPS in the game. They do not need buffed.
    Notice, I didn't buff ANY of their potency. These changes are minor at best.

    As well, keep in mind I haven't yet listed proposed changes for any other class just yet... I would bring them up to par. Mostly via indirect buffs a la Paladin having less actions break their combos & more off-GCD, but some direct potency buffs.

    Also, you can infer from my Fists of Wind change that I will be suggesting slight TP-regenerators for other classes too (Ahem, Warrior)... these are purely designed to enable a person to slowly get out of the hole if they do make a mistake with their TP or are forced into a high-TP rotation outside their norm.


    Quote Originally Posted by eagledorf View Post
    My understanding is that GL does have an effect on auto-attack delay. Is incorrect?
    Correct. Your auto-attack timer is exactly what your weapon lists. So if using Sphairai & Fists of Wind, you would regain 80tp/11s at the expense of +5% overall damage/11s.
    (1)

  9. #9
    Player
    Remus's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    1,392
    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Dragoon

    Dragonfire Dive - Give a AOE dot field, the aoe alone is just a bad last skill in my opinion so giving it a dot like bards flame arrow skill.
    (7)
    Last edited by Remus; 04-09-2014 at 07:44 AM.

  10. #10
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Bard
    Fix weapon damage

    That is all.
    (8)

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