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  1. #51
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Steffie View Post
    Sure dps got a lot of rotation and damage buffs to juggle, but it is the DD's own buff they have to juggle, but when it comes to tanks, it is trying to manage the damage by using your cooldowns correctly, some boss's high damaging move could be predictable and even then the pattern probably change every phrase while some are just depending on the RNG.
    Agreed, for every 8-man encounter starting at and beyond Ultima HM. Cooldown management is what separates good tanks from bad tanks.

    Rotating cooldowns on 4mans, on the other hand, is like using an ocean to put out a campfire. The content is tuned such that even tanks as low as i70 will shrug off pretty much every attack without even noticing it. I say this from both the tank end and the healer end. It's a way to be a bit showy at best, and a waste of critical emergency resources (that'll probably never come up, natch,) at worst.
    (0)

  2. #52
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    just out of curiosity... the majority of people (from my experience) that complain about long queue times are on the bigger servers... does that have anything to do with it?
    (0)

  3. #53
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    the solution is fate grinding dps to 50
    (0)

  4. #54
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Lord_Zlatan View Post
    just out of curiosity... the majority of people (from my experience) that complain about long queue times are on the bigger servers... does that have anything to do with it?
    I'm on Balmung, which I believe is in the top three. I never get queues of more than 5-10 mins for current content (the new HM dungeons, Ex Primals etc) on any job. Less popular content can take longer, but that's regardless of which role I enter as.
    (0)

  5. #55
    Player
    AmnesiaHaze's Avatar
    Join Date
    Sep 2013
    Posts
    291
    Character
    Amnesiahaze Conjurer
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Aegis View Post
    I'm on Balmung, which I believe is in the top three. I never get queues of more than 5-10 mins for current content (the new HM dungeons, Ex Primals etc) on any job. Less popular content can take longer, but that's regardless of which role I enter as.
    but i thought duty finder is cross server, how can one servers population influence duty time ?
    (0)

  6. #56
    Player
    KyroeFelix's Avatar
    Join Date
    Dec 2011
    Location
    Limsa-Lominsa
    Posts
    249
    Character
    Lara Felix
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Noshpan View Post
    It's weird that it's always felt the opposite for me. Whenever I am on my Dragoon I am waiting for an hour or more for the DF but if I switch to, say, my Puglist or Black Mage I'm usually waiting for double what the timer says (example: timer says 8 minutes, I'm waiting about 16 minutes). Maybe the DF just hates Dragoons (like everybody else).
    I believe in the census they released last year, drg was more popular than mnk which is why you may be experiencing longer queue times on drg. I don't; I get in on drg within 15 minutes any time I queue up.

    Quote Originally Posted by AmnesiaHaze View Post
    but i thought duty finder is cross server, how can one servers population influence duty time ?
    It is cross server. Server populations have nothing to do with queue times.
    (0)
    So many wise players on these forums.

    Quote Originally Posted by DragonSlayer45
    You pay for the game. You pay for a monthly fee. Then you pay to not play the game. Logic.
    Quote Originally Posted by Wicc
    I guess when people don't agree with you, they instantly become an elitist.

  7. #57
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by AmnesiaHaze View Post
    but i thought duty finder is cross server, how can one servers population influence duty time ?
    It's cross server, but only within your server group. DF won't match you with people from another server group.
    (0)

  8. #58
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    The community needs to stop with the knee jerk response of "roll a tank." If you say that to someone who has WAR and PLD at 50, it makes you look foolish; they are leveling a DPS class because they have already maxed their tanks. At least consider that possibility. If they don't have tanks maxed, sure, rolling a tank is an option, but then what do they do when they max tank and only have DPS classes to level? Regardless of what role someone starts with, they will eventually run into the wait time issue unless they just level tank and never do anything else. Running dungeons as a tank may make it easier to gear up other jobs, but it is not possible to level other jobs while you're playing as a tank.

    I really don't think there's a good solution to this. But in the meantime, when I queue as DPS, I do Fates or mining/botany/fishing while I wait.
    (1)

  9. #59
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SekiShiki View Post
    I'm thinking something very similar to what GW2 devs have decided for their game: they removed, in fact, healer class in such way, they have supplied healing capabilities to every job, so every job can put in hotbar healing skill and be the healer of the group.
    In this game I would remove the tank class, giving DPS and TANK abilities to all melee classes (war,monk,drg,pld) or even to whole actual classes. In such way, the queue problem will be solved.
    please don't. gw2 was pretty fun for a while and the concept was nice but the no trinity made the game gg2easy and very boring. i like to be dependent on.
    it was just weird to me, but applaud them for steppin out the box, i just HATED it in dungeons. >_<

    the problem lies in: tanks are usually boring, with boring skills and ppl like...pizzaz! also, ppl simply just like to do damage more.
    as lafiele said, se did all the could to boost up tank love.


    my 2 solutions: I: i think we need to add more tanks in game for variety.
    ppl talk about XI's ninja...so add that next or any thing thats be a tank. c:

    II: 5 man runs. these 4 man runs arent cutting it. adding an extra will relieve que times. i feel like tanking problems had gotten better thanks
    to roulette, when i 1st started i waited 30mins for ifrit as a thm in 2.0.

    has anyone just thought the reasoning behind no one want to tank coz they just do not want to?
    its not ones fault for choosing the class they prefer. dont blame other for not being a tank, they do not want to. i love to heal so i'm lucky
    but just coz someone doesnt wanna tank coz it's not their style or just stressful or boring. :/
    (1)
    Last edited by Luxx; 04-10-2014 at 12:26 AM. Reason: post count. -.-

  10. #60
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I wonder how viable a class rather than job 4-man group would be. Perhaps add a Class Roulette wherein it is 2 DoM and 2 DoW with some sort of additional bonus above the regular roulettes? maybe 130 myth and 75 sold? You would probably have to make sure that everyone has at least one spammable heal ability though.. something akin to requiring the heal skill on GW2's bar?
    Of course, you wouldn't get your job skills and there would be no sch or smn, but it would at least add some variety in the game. And perhaps, it would actually make Topaz Carbuncle find a use?


    The thought above being that everyone bring at least one heal skill and one hate skill (making provoke and/or flash equippable by all classes). This way, if you end up with say 2 Archers and 2 Conjurers then you can rotate tanking and everyone can contribute to healing. Survivability is higher too, because conjurers would have access to cross class skills like sentinel. Hell, it would be fun.

    I dunno. Just thinking of ways to make the trinity less important in simple 4 man dungeons with the added benefit of utilizing the class system.

    EDIT: looks like SekiShiki and I had similar lines of thought.
    (1)

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