Quote Originally Posted by Lafiele View Post
To the above guy, stop using casual player as a term like they are noob.
Quoted for context; Snipped for character count.

I'm sorry if my nomenclature for playstyles offended you! Please understand, I used casual player to define a mindset preferring relaxation rather than adversity in the game.

Tanking is executionally easier. This is a fact. Tank threat rotations are 6-8 buttons long (even less for PLDs,) and managing AOE is done with a 2-3 button long AOE rotation. Positional awareness is required so the tank doesn't die. DPS rotations are 10-16 buttons long. Positional awareness is required so that the DPS doesn't die.

These factors combined drive the majority of both serious players who want a high execution job and casual players who want a low stress job away from tanking and healing. It is a flaw in the game's job and encounter design, not the mindsets of either side of the player base.

Also, I am not a guy.