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  1. #71
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    Zenaku's Avatar
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    Quote Originally Posted by viion View Post
    It will fit if you make it fit, like they have in all previous FF's except 11 and 14.

    Take FF12 for example, it looks great, its colourful and would fit XIV perfectly.

    Also take Mor Dhona for example lol its one weather affect is full on saturated purple, and you think stuff in TERA doesnt fit? hmmm....
    I'm talking about how bright the colors are not the color Them-self i do agree i like how FF12 colors are that wont be that bad. Mor Dhona have great color also if they can make the coloring like that for the rest of the world then i agree. But for Tera am talking about how bight the color are that all i'm saying about it.

    i think we was getting lost on the type of coloring lol the example of FF12 is a good one that would be the some good coloring for ffxiv and Mor dhona also have good color maybe the map remix would fix the issue i just don't like how bight the color are in tera for some of the areas.
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    Last edited by Zenaku; 07-10-2011 at 08:15 PM.
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  2. #72
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    viion's Avatar
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    Quote Originally Posted by Zenaku View Post
    I'm talking about how bright the colors are not the color Them-self i do agree i like how FF12 colors are that wont be that bad. Mor Dhona have great color also if they can make the coloring like that for the rest of the world then i agree. But for Tera am talking about how bight the color are that all i'm saying about it.
    Well you most likely get a lot of TERA's brightness due to Unreal Engine, has insane brightness on a lot of its game, but that is just the style, people not asking for a copy of it so dont presume it, especially when people have already shown examples of other games including 10 and 12 which I mentioned.

    I also said I wouldnt like TERA's insanity, i even posted a video, it looks silly, like blue grass n stuff like the HUE got changed? Silly.

    But take a look around Uldah, there are hardly any wild life, very little plant life compared to the central foundtain. Also all the cloth and covers over the shops are all brown, why some of not navy or bit orange much like FF12?

    I think what people dont like is how if you run around Uldah 95% of it is just brown brick, nothing else. Limsa is just gray rocks and some wood. Gridania is just green, some wood. While they fit what is realistic this is a fantasy game, not real life and has no creativity imo.

    Do you remember this?
    http://www.gamerdna.com/uimage/SUp1y.../ffxiv-art.jpg

    Look at all the life around, where is any places in XIV like that?
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  3. #73
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    Quote Originally Posted by viion View Post
    Well you most likely get a lot of TERA's brightness due to Unreal Engine, has insane brightness on a lot of its game, but that is just the style, people not asking for a copy of it so dont presume it, especially when people have already shown examples of other games including 10 and 12 which I mentioned.

    I also said I wouldnt like TERA's insanity, i even posted a video, it looks silly, like blue grass n stuff like the HUE got changed? Silly.

    But take a look around Uldah, there are hardly any wild life, very little plant life compared to the central foundtain. Also all the cloth and covers over the shops are all brown, why some of not navy or bit orange much like FF12?

    I think what people dont like is how if you run around Uldah 95% of it is just brown brick, nothing else. Limsa is just gray rocks and some wood. Gridania is just green, some wood. While they fit what is realistic this is a fantasy game, not real life and has no creativity imo.

    Do you remember this?
    http://www.gamerdna.com/uimage/SUp1y.../ffxiv-art.jpg

    Look at all the life around, where is any places in XIV like that?
    Ok then i guess i just got lost on what you mean yes i agree i like more wild life and more color but not so far it look like a rainbow lol.

    Maybe the new maps would fit this issue and copy/paste I like something like FFXI it had lot of coloring but that was due to each part of the game having zone. I wonder how they can make 1 zone and each part look different without making it look weird when it change to one to other other games can do it but this is SE i just hope they can do it right.

    I really like to see more in one zone then just full brown,green lol
    (0)
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  4. #74
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    SuzakuCMX's Avatar
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    Quote Originally Posted by viion View Post
    Do you remember this?
    http://www.gamerdna.com/uimage/SUp1y.../ffxiv-art.jpg

    Look at all the life around, where is any places in XIV like that?
    I see more than 3 colors in there!
    (1)

  5. #75
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    Akihiko Yoshida's used to working with organic colors, which is why we don't see more flamboyant choices.
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  6. #76
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    Quote Originally Posted by CapnBash View Post
    Akihiko Yoshida's used to working with organic colors, which is why we don't see more flamboyant choices.
    Pretty sure that this is BS.

    *looks at Kefka, Zidane, Firion, Rabanastre, FFXIV concept art*

    Ya.
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  7. #77
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    Xandre's Avatar
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    Quote Originally Posted by viion View Post
    Some of the examples, like above, aren't exactly supporting people's argument about the color scheme. Looking at that photo alone, I see the same colors that others have issues with. That photo, as well as the others, are more aesthetically pleasing simply because there are more objects and information within the space. I think people are starting to blend design and color together.
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    Last edited by Xandre; 07-10-2011 at 10:35 PM.

  8. #78
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    The color themes are fine... and if they saturated Mor'Dhona with pink we would all start having seizures
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  9. 07-10-2011 10:30 PM

  10. #79
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    Quote Originally Posted by SuzakuCMX View Post
    Pretty sure that this is BS.

    *looks at Kefka, Zidane, Firion, Rabanastre, FFXIV concept art*

    Ya.
    Dude, he didn't do IX's art. He only did Tactics, Tactic's Ogre, Vagrant Story's, and XII's. You listed Rabanastre, which is correct for XII, but I'm not sure if Yoshida did the background art.
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  11. #80
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    Quote Originally Posted by CapnBash View Post
    Dude, he didn't do IX's art. He only did Tactics, Tactic's Ogre, Vagrant Story's, and XII's. You listed Rabanastre, which is correct for XII, but I'm not sure if Yoshida did the background art.
    http://finalfantasy.wikia.com/wiki/Yoshitaka_Amano

    And those pants/vest are pretty vibrant blue.

    Also pretty vibrant.
    (0)

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