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  1. #1
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Reasons to do a quest:
    1) Character progression(EXP/SP etc)
    2) Loot (money/gear)
    3) Interesting story

    The current implementation of "side quests" lacks all but one of those. While the quests and gear rewards make a bit more sense from a new players' perspective, the lack of any sort of exp means very few will find them compelling enough to do. And if you found a couple dull paragraphs of text to be an interesting story, I'm sorry, but no. Just no.

    I understand the current producer is in a rush to push out content, but the reality is the people playing the game now matter far less than those who aren't. They shouldn't be pushing out this level of crap to placate the few who hang around in hopes of it getting better soon, and should instead focus on developing content that will be enjoyable for years and whatever overhauls to combat/crafting/etc they have in store.

    TL,DR: Quality over quantity.
    (0)

  2. #2
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    What's really missing compared to XI quests:

    CUTSCENES, interesting story and fame.

    Completing XIV side-quests is as much fun as doing a leve without any sp.
    (0)