Not sure how you can say quests are pointless without exp/sp, I do quests for the story generally, so the point isnt moot at all
His point was moot, His point suggested that the quest were there to obtain gear that new players could not afford.
Your point is you like the story on the quests, that's a separate point. One I can appreciate. However; modern games have to offer more than a cute story for the players most players to find quests "doable". If the payout per time invested is seen to be "not worth it" most modern gamers will simply find more efficient uses of their limited play time.
I'm not just making this crap up. I've played dozens of mmo's over the years and know the trends. Anyone that wants to have a discussion about these types of things is always free to call me on skype or whatnot.....perhaps we can put our heads together and come up with some good ideas.
Oh if only the forums had private mail already......
Good luck with that putting your own opinion on a pedestal-thing you've got going on there.His point was moot, His point suggested that the quest were there to obtain gear that new players could not afford.
Your point is you like the story on the quests, that's a separate point. One I can appreciate. However; modern games have to offer more than a cute story for the players most players to find quests "doable". If the payout per time invested is seen to be "not worth it" most modern gamers will simply find more efficient uses of their limited play time.
I'm not just making this crap up. I've played dozens of mmo's over the years and know the trends. Anyone that wants to have a discussion about these types of things is always free to call me on skype or whatnot.....perhaps we can put our heads together and come up with some good ideas.
Oh if only the forums had private mail already......
Most people play Final Fantasy games for the story. The only thing with XIV is that there is no interesting story to speak of. No-one of the NPCs stand out because they're not involved in well scripted cutscenes. A game without interesting world or characters gives the player zero reasons to fight for.
Okay - if you kill ANYTHING you should get sp/xp. even if it is like 100/200 or even lower. I mean, if you get sp/xp from killing things why should a quest deem the killing un-skillable? I mean, I just want quests like FFXI. You have to bring something back or kill this or do that. but if you killed a mob you got sp/xp depending on your level as if you were grinding. That's really all there is to it. Give the quest mob (if it even has to be a quest mob, can use existing mobs or implement new mobs into the environment.) a level and wala - a challenge to kill for some and easy for others.
oh and of course FFXI-esque style quests. (cutscene of you and npc talking, camera moving around, wall of text, mood setting music or sounds to go with set npc movements/actions)
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