Quote Originally Posted by deekapowski View Post
1. Give back the xp/sp. The xp of killing mobs while doing random quests should be at least equivalent to the xp of a mob killed while grinding. A game should never ask a player to sacrifice xp for plot. Especially when the item rewards to not equal such sacrifice, which leads to suggestion 2.
You give absolutely no explanation for the bolded. A game can and should make it so there are multiple ways to advance your character, and side-content should be considered as such way. The item rewards do not equal the effort for the players with tens of millions of gil, which is how it should be- because the quests should help out lower rank players and those who can not get by with just money alone. You are not the target audience of these quests, and you shouldn't be. They will never get new players if they cater to your type. The reward most definitely equals the effort for those players.

The sidequests need to be made better however, even if it means they will come in smaller amounts. If the quests are of the same quality as quests found in other MMO's (that do give exp), players will make the comparison and be disappointed. Thus the quests need to be better than those found in other MMO's, and be made so that players do them because they're fun, not because CARROT. The game needs quality content, not quantity content.