Here's some of my ideas!


Quests and side quests
-Kudos for making it easy to find that NPC and area you have to go for the goal. Sure, for some it takes a bit of fun and realism out....but face it, there's a ton of sites out there that list what to do and where to go and this keeps it in-game w/o having to surf for the answers and destinations.
-COUNTERPOINT There's not enough quests to keep players happy (I know it's still kind of in a test phase). The rewards are also kind of.....too little too late. Getting a level 10 robe would have been nice a loooong time ago, not so much now. Maybe throw in bonus EXP/SP if you do the quest at a certain level range....or add the ability to restrict your level to one where the quest would be a challenge. Right now, I'm doing quests just because I can....out of boredom for an item I'll probably NPC after earning. How about adding some Key Item rewards? Like some lucky trinket that's just in your Key Item box, not taking up space, just a little boost in some small way?