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  1. #21
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by JakeRoon View Post
    Betelgeuzah: Your point is moot.

    Quests that don't give exp/sp are pointless, you can simply do Leves to get the money to buy the gear they offer AND get SP/EXP. So can new players. Yet another bad decision by SE.
    MMO Economy 101:

    Simply getting money from Leves doesn't mean you can buy the equipment. It depends on the supply and demand. If there is a lot of demand for equipment, the price will go up. At that point, people can't afford the equipment anymore simply just with the money gained from the Leves. On top of the leveling process being as fast as it is, people simply won't bother.

    I'd say that your point is moot here. New players will find quests that reward equipment worthwhile. Those with 10 million gil and rank 50 classes... not so much. The quests are designed for those people however.

    But to simply say a person must choose between character advancement and flavor text?
    The person must choose between getting equipment and getting money + exp. And in most cases that's not even true, as you can do 8 leves per 36 hours. You can easily do both.

    XI does the same thing XIV is doing, and it turned off the EXP. You were either EXPing, or you were farming money, doing BCNM's and so on. You weren't going to get any EXP if it wasn't a rare exception. It was one or the other.

    What? I'm not talking about what you can buy. My point was that a person starting on day one will come across an available quest "let's say a rank 5 quest for a rank 5 item." Now in the time it takes for that person to complete that quest, they could have completed 2 or 3 guildleves made it to rank 6 and with the gil acquired bought said item from the market wards.
    Then he runs out of leves. Not to mention due to high demand 2-3 leves isn't enough at all. Have you seen how much gil you gain from a rank 1 leve? Not enough to buy anything. You can easily do both.

    Yes, RPGs do have certain quests that do not actually give you anything, except they have an impact on your character
    Equipment. Titles are coming.

    Granted, like I said flavor text is not enough if they're not going to give XP or money. The quests need to be of better quality. Both in the story department and the content department.

    At the same time, FFXIV is a year behind where it should be (assuming that Yoshi-P's plan is completed on the 1 year anniversary of the original CE launch. You could have one quest if you could convince everyone to play it over and over again.
    Nobody cares if the 30k or so people playing currently need to play the same quest over and over again. SE should be building the content for the people they want to play, not the people currently playing. To people not playing it's the same whether the game is a year late or not. What matters is what's in the game when they start playing. For most people, that point only comes when SE starts advertising the game again and releases the PS3 version. That's where they should aim for, not the current playerbase.
    (0)
    Last edited by Betelgeuzah; 03-19-2011 at 10:29 PM.

  2. #22
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Okay - if you kill ANYTHING you should get sp/xp. even if it is like 100/200 or even lower. I mean, if you get sp/xp from killing things why should a quest deem the killing un-skillable? I mean, I just want quests like FFXI. You have to bring something back or kill this or do that. but if you killed a mob you got sp/xp depending on your level as if you were grinding. That's really all there is to it. Give the quest mob (if it even has to be a quest mob, can use existing mobs or implement new mobs into the environment.) a level and wala - a challenge to kill for some and easy for others.

    oh and of course FFXI-esque style quests. (cutscene of you and npc talking, camera moving around, wall of text, mood setting music or sounds to go with set npc movements/actions)
    (0)

  3. #23
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'm guessing the reason there is no sp/xp gain from quest mobs is that people might use these purely as sp/xp mobs, thus making it more difficult for others to come along and complete their quests if the target mobs are not available.

    Solution: make the quest mobs either instanced or pop mobs (that pop claimed to the person doing the quest). Honestly not sure why they didn't do this in the first place...
    (0)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

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