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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    For some reason, making something as simple as traveling requiring a group probably wouldn't help unsegregate a community.

    In fact I think it'll just make things worse.

    Suggestions:
    Larger Zones so people would stop complaining about not having larger zones.

    Some traveling open world bosses, bosses that cannot be simply zerged down in a FATE. Will require large and organized parties to take down.

    A few teleports. If we are going into a new continent, we carry a large Aeytheryte to the new harbor we used to get there, but most of the untamed wilderness is just that, untamed wilderness.

    Update the FATE mechanics so they require coordination. You still don't need to group for them because lawl thats kind of a time waster and FATEs are supposed to waste time on their own. but make it so that, like the open world bosses, you need to coordinate to fight them.

    More vanity items. vanity items that don't require crafters to sacrafice the blood of their first borns to make. I want a long skirt, should not be difficult to fold some cloth >__>

    Iffy on open world dungeons, because I honestly don't see them getting used much in a game that has a Dungeon Finder.

    More classes/jobs. Dancer, Blue and Red Mages, Dark Knight, things like that.
    (0)
    Last edited by TheUltimate3; 04-09-2014 at 11:27 AM.