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  1. #1
    Player
    Marael's Avatar
    Join Date
    Aug 2013
    Posts
    309
    Character
    Marael Meowington
    World
    Coeurl
    Main Class
    Goldsmith Lv 80

    Some advice to healers.

    I've been playing MMOs for over ten years now. I always choose a healer class as my secondary class to make myself more useful to my guild/linkshell/free company/whatever. Whether it be on an alt character, or like in FFXI/XIV where you can have multiple classes on a single character. I've never chosen to be a healer as my main class, but I enjoy doing it enough that I don't mind being asked to come to anything as a healer when needed. If there's one bit of advice that I can give to any healer in any game, and especially in this one because I have never see so many healers that need to hear this bit of advice in any other game, it's don't panic. Now, I'm not saying that every wipe is the fault of a healer. Far from it. Everyone makes mistakes. Tanks miss something that wipes the party. DPS does something stupid and it wipes the party. Just plain old bad luck wipes the party and it's no one's fault. But lately I've been seeing a lot of wipes in FFXIV that could have been avoided had the healer not panicked, kept his head, and kept on healing. Whatever happens, whatever is going on, your party needs you to be in control, on top of things, and doing your job. Because when a healer panics, freezes up, and starts making mistakes because of it, a probable wipe becomes a definite wipe. Not every wipe can be saved, but a lot of the time, if you've got a healer that is really on the ball, standing firm, and doing everything that he can instead of freaking out and locking up, you can pull through.

    So, here's a few tips I've learned over the years and throughout several MMOs for how to keep yourself from panicking while healing.

    1.) Trust your tank. I know, some of them suck, it's true, especially in lower level dungeons, but the majority of them are at least decent, if not excellent at their job. Trust your tank to be able to keep aggro no matter how much you have to heal him, or to regain it quickly if he happens to lose it.

    2.) Don't be afraid to take a few hits. I see this all the time, a mob runs for the healer, and the healer runs away instead of standing his ground and doing his job, and then everyone dies because he's not healing anyone, and only thinking about running away. Sadly, I see this in lvl 50 fights and instances a lot more than I see it in lower level ones. Stay put and do your job, and trust everyone else to do theirs. Most of the time, a tank will run straight for any mob that breaks off of the pack and runs for someone and do everything in his power to regain aggro on it, so don't sweat it. Help is coming, take a few hits for the team and keep on healing.

    3.) Make a healing priorities list. This is really important. If more than one person gets hit with something big, you'll be wanting to heal the right person. If more than one person dies, you'll be wanting to rez the right one. If you heal a DPS when a tank is low on HP, the tank might die. If you rez a DPS instead of your other healer, things are going to get pretty interesting for you. My list looks like this: Tanks > Healers (including self) > DPS, and when EVERYONE is hurt AoE heals. If a DPS dies because you're healing a tank or a healer, you can rez them later and recover a lot easier than if a tank or a healer dies.

    4.) Don't be afraid to ask for ballad. If you're running low on MP, and don't think it'll last to the end of a fight, and there's a Bard just shooting away without singing a song, tell him to do his job. I play as a Bard main. Sometimes I lose myself in what I'm doing, and don't notice the healer is low on MP, a friendly reminder is always far more welcome than a wipe because the healer was too timid to ask for help. The key word here is "friendly". Try not to be a dick about it. Even the best of Bards need to be reminded sometimes. I always try to keep on top of it, but I'm not perfect. Every now and then you'll get one that refuses to play songs because it lowers his DPS, but most of them will play a song if asked.

    FFXIV has the most chaotic fights of any MMO I've ever played. It can get confusing, and hard to keep track of everything. And that makes it really easy to panic as a healer. But if you keep your cool, and keep on top of what everyone else is depending on you to do, you can usually pull a party out of a pretty nasty situation and keep on truckin'.

    And other healers, feel free to add in your own tips and tricks for keeping on top of things.
    (20)
    Last edited by Marael; 04-10-2014 at 06:07 AM.

  2. #2
    Player
    Shadowedge's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    152
    Character
    Shadow Edge
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Nice post. To add to number 2, whenever I pull hate on WHM, I typically run to the tank, bringing the mob with me. Makes it easier for the tank to grab it back.
    (23)
    www.goodlookingliars.com

  3. #3
    Player
    MoraClaret's Avatar
    Join Date
    Feb 2014
    Posts
    80
    Character
    Mora Claret
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Good tips, I would add:

    1.) Avoid using Fluid Aura if you're conjurer/whm (The water knock-back attack).

    This is typically annoying to everyone else in the party and should only be used if you're back far enough that the enemy will end up very close to the tank at the point that it's bound.

    If you have a moment the better option would be to run towards your tank with the mobs to close the gap and make it easier for them to grab hate back.


    2.) Don't forget Stoneskin.

    As long as you do well managing your MP, Stoneskin can really help mitigate damage and turn "OH SHIT" moments into less serious ones.

    It can also be helpful as an indicator of which DPS in the party typically takes the brunt of the damage so you can keep that in mind for your healing orders.


    3.) Try to encourage your party.

    If someone seriously drops the ball, try to be patient the first couple times. Let the tank know you have their back, don't make the DPS feel disposable, treat everyone like they're a team (unless they prove otherwise).
    (9)
    Last edited by MoraClaret; 04-10-2014 at 02:20 AM.

  4. #4
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Yesssss. Healers, please stop kiting. I'm a scholar main, but sometimes I play warrior or paladin just to change things up for dungeons. If you start kiting a mob around, I am not going to chase you to get it back.

    Also, don't be rude to a bard if they don't notice low mp for ballad. I've seen so many bards called names for missing this in dungeons, and it's ridiculously rude and uncalled for. It's very easy to go tunnel vision or zombie when farming a dungeon for the 3058350835th time.
    (5)

  5. #5
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    A few other tips.

    If there's a giant add spawn coming up during a phase for a fight, try not to cast HoT spells like Medica II or Regen. Especially for primal fights, because this makes the tanks job a lot harder and usually on those fights it only takes 1 or 2 shots for us to get picked off.

    Arrange your party list! I know this sounds silly, but I like grouping up different types near each other so that I'm not sorting through the pt list everytime I need to find someone to heal. I always have tanks on the bottom, DPS in the middle, and healers on top.

    Focus target macros help out a lot! Especially during fights where we have to heal the whole party while trying to keep the tanks up. Because it doesn't require us having to mouse up to their name, we can simply press a hotkey real quick and continue what we were just doing just as fast.

    Arrange your hotbars so that your most essential spells are within finger reach of your basic movement hotkeys (asdw) This way you can move around and reach those most important spells as quick as possible. Sometimes that quick second you took to click it with your mouse is all it takes for the tank to wind up dead. Your sprint ability is a very commonly overlooked ability by mages, but it really helps during fights that require fast reaction and quick mobility. (Titan Extreme, Turn 2, 5, etc) Try to assign that ability to a hotkey you can reach really quickly. I know it saved my butt a lot in Titan Extreme.

    WHMs don't forget your Divine seal. This baby is your gem, and is neglected far too much. Pair it up with spells that have HoTs to get the most bang for your buck like Regen and Medica II. Don't forget that it has really short cool down, so don't be afraid to use it whenever it' s up!

    Be very careful with how you manage your MP. For WHM's never wait until you've dropped down to 1 or 2k before throwing on a shroud. Always pop it on around 60-70% to to maintain a healthy regen while you're curing.
    (5)

  6. #6
    Player
    Orth's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    N'saibe Orth
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Yes yes yes. All are things that every healer should know. I can't say how sad it makes me when a healer is afraid to take a hit and just runs until everyone is dead.

    One thing I would add, the party list has an auto-sort function that sorts the party on tanks > healers > dps. I take it a bit further and macro stuff like cure and stoneskin on member 2 via the <2> macro target (the tank in 4-mans). Helps with keeping SS up on those dungeon runs where you want to just stay in cleric stance and dps while throwing out SS on the tank in between.
    (0)

  7. #7
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Lol a lot of whms need to learn how to properly use fluid aura right.
    It's to push back mobs that are attacking you.
    Knowing this^ if you are in the back healing and some baddie aggros to u then u have all the right to defend urself and use it to push it back towards the tank.
    My fluid aura usually crits for 300ish lol!
    Key points to know:
    - is the enemy immune to bind/ knockback?
    -where is your tank? Besides or far away from you?
    -are you facing the right way so that your fluid aura shot will push the enemy towards the tanks?

    Only bad whms don't use/ don't know how to use it.
    Stop teaching other whms to not use it as yoshi put it in the game to be used.
    (1)

  8. #8
    Player
    MoraClaret's Avatar
    Join Date
    Feb 2014
    Posts
    80
    Character
    Mora Claret
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Yumi_umi View Post
    snip
    If you wanted to do damage, you could cast Stone 2 for 20 additional potency.

    If you know how to use it tactically, fine. But 95% of the time I've seen it used it's been used in an unhelpful way.

    It is -much- more effective to trust your tank to grab back the hate and keep doing your job then to give your tank and DPS more mob positioning to worry about.

    It is fine to use in an emergency, but most of the time it's not worth the extra unpredictability for the tank.
    (2)
    Last edited by MoraClaret; 04-10-2014 at 03:37 AM.

  9. #9
    Player
    AzucenaC's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    63
    Character
    Anon Nyx
    World
    Excalibur
    Main Class
    White Mage Lv 73
    I love using Fluid Aura in the Turtle Guildhest. Love shooting it towards the incense patch.

    Another thing that healers should do is create macros with sounds. Both Healers have access to some pretty good mitigation tools, however they can be rendered useless if one or the other is not paying attention. During a fight a lot could be going on and sometimes we overlook things (we are human ). Macro for when you use Virus or Eye for an Eye will help the other healer/DPS know you used it so they don't waste theirs. The resurrection/raise macro is also helpful so someone doesn't blow their own Swiftcast or waste MP raising the same party member.

    Again we are in a party so we should work together and help each other out whenever possible.
    (1)

  10. #10
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Also if you have high hp like mine small mistakes like tank facing titan the wrong way during a swap and resulting in half the party including you getting MB'd means nothing but a little lol wut?
    And stfu about being a gimped whm ^^ cuz now we have i100+ gear for the same instances we have been doing in our i70-90 gear since they were released.
    Seriously its not that bad stacking vit for old content including turn 5.
    (0)

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