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  1. #1
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by MartaDemireux View Post
    Only 2 - Freecure and Overcure and they could just get switched when Cleric Stance is up (assuming they'd alter CS when GEO is equipped) to Freestone and Overdraft using similar or same effects for Stone/Aero. MND traits can stay (SCH keeps INT traits). Others enhance supporting abilities.

    Cure is a non-issue as SMN gets Physick.
    Cure II & III, Medica & Medica II offer the team support in a tight situation. Instead of a BRD replenishing WHM MP the GEO could help heal a little bit as well.
    As a DPS, there should be no need for Cleric stance. It should be INT based right at L30. Thus Cleric Stance is effectively worthless.

    I don't think Geomancer should have access to AoE heals of any kind.
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  2. #2
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exstal View Post
    As a DPS, there should be no need for Cleric stance. It should be INT based right at L30. Thus Cleric Stance is effectively worthless.

    I don't think Geomancer should have access to AoE heals of any kind.
    That's why I said I assumed they would alter CS when GEO is equipped. CS could be used as a stance when GEO is equipped to foster a mechanic in a similar fashion that WAR uses Defiance. It's obvious GEO would be INT based as a DPS which again is why I said I assumed they would alter CS.

    This wouldn't be the first time GEO would have heals. Mog in FFVI could recover status ailments and heal HP and MP to full. Aerith in FFVII had access to several AoE heals. GEO in FFXI has a very potent AoE Regen spell and can sacrifice it's Luopon to produce an AoE heal.

    In the same fashion as SMN they would heal terribly on their own but could still use them as team support. SMN and SCH were designed from scratch to come from the same class and yet in just about any given fight both jobs won't use up to 5 of their abilities. Even if GEO was such a terrible healer that it wasn't even worth it to assist with a weakened Medica II and all the healing spells went unused that would still just be 5 abilities unused. The same as SCH and SMN.

    In fact, many other jobs won't use up to 5 of their abilities as well. Some even up to 6. This is where giving each class a 2nd job comes in. Take the abilities they won't really use with their current job and then make a new job that will use them a lot. Look at ARC's Repelling Shot. BRD will almost never use it. If they were to add a trap-using RNG job to ARC then RNG could get a an ability that rushes up to the target to place a trap and then use Repelling Shot to get out of there in a combo.

    So if CNJ were to get another job it would be best to give them one that would make liberal use of Stone, Stone II, Aero, Aero II, Cleric Stance and to a degree Stoneskin. When CNJ is soloing they can be an efficient DPS using these abilities but in group play they see little use (I'm aware that an exceptional WHM can find the time to CS>Aero>Aero II). So DPS comes to mind. Those elements make GEO come to mind. GEO could then be similar to a CNJ/WHM soloing but with its own flair and of course much more potent.
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    Last edited by MartaDemireux; 06-04-2014 at 07:09 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.