Results -9 to 0 of 21

Threaded View

  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    837
    Fights should be challenging, but it doesn't have to last a full 20 minutes to be considered "difficult". That being said, I wouldn't mind if they had some rare/special boss events that did last that long, but as long as it isn't an end-all solution.

    If time is to be used as a measure of difficulty, I think they should build it into fights on an individual basis (for instance, some fights may be a drain-game requiring everyone to chip in and minimize/avoid damage, whereas some might require healers to help damage and debuff in order to pass a certain time threshold on a boss, etc. ... it would be more interesting to build fights this way, rather than just throw 2 billion hp on every boss and pass that off as difficulty instead of boredom)


    ...then again, good gameplay always helps XD
    (0)
    Last edited by Verecund; 07-09-2011 at 10:26 PM.