/agree with this thread, even though it is a pretty vague suggestion lol

Not sure everyones text book definition of "fun" for a boss, but there is a million creative ways the devs can handle these in the future, so I will not try to throw out examples.

buuut, I would not be totally against a system where; your team is met against an enormous, overwhelming, and generally sinister looking boss, and the escape route is blocked off as smaller looking~wimpy enemies slowly flood the room. The boss himself is just something to avoid and try to not get creamed by, as you scramble around and knock the wimpy enemies into submission. Then, after strategically placing a "key item" on the battlefield, your task is now to catapult the KO'd enemies onto the boss to damage/stun/weaken him until, finally, he breathes his last breath

ok, that might not happen, and I'm not expecting anything too crazy and ambitious right off the bat. But if boss fights are anything beyond: damage boss, stay alive, than I am all in!