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  1. #21
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I have never seen a healer pull Twin (I don't count the initial pulls, since aggro can be weird at the pull for any fight). Heck, I haven't seen a healer stay at #2 during Conflags.

    Based on everything in the thread, it just seems like the group had no idea what they were doing. A WAR's tanking rotation is BB - BB - SP - repeat. IMO, Eye should only be used OTing, on enemies that don't do a ton of damage in the first place (used instead of Path) or if the aggro lead is such that losing a BB doesn't matter (late in a fight and you want to do a tiny bit more damage). One other time to use it is right before going Unchained + Berserk; this will generate a ton of aggro and the loss of that BB just won't matter.

    It also seems the DPS weren't on it either, esp since the MT was trying to DPS.

    Overall, not your fault.
    (0)

  2. #22
    Player
    Wicc's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Novari Frilaix
    World
    Excalibur
    Main Class
    Archer Lv 50
    Fireball? Was the orange triangle thingie of hell ontop of your head?

    Dumb question...

    I have seen twin be a bitch and turn around to spit at random people. Lol.. Maybe it was a one time mechanic issue.
    (1)
    So.. I just recently started actively posting in forums.....
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  3. #23
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    by the time you reach conflag phase your main tank should have a solid lead on hate. Cure III people after fireball is normal and shouldn't pull hate, the off tank is more likely to pull hate at this stage. Its possible you might have cured too much at an early phase so you might wanna monitor your hate level at all times, especially during snake phase.
    (0)

  4. #24
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    In my static, we have everyone stand in front of TT after scourges are dead to build up LB bar.

    This was ok, until one time the WHM ate a Death Sentence. It turns out mass-curing the whole party generates a ton of hate; who knew!

    Since then I've been paying extra attention to the enmity bar. If I don't make the conscious effort to build enmity at this point, she'll pull hate. What I do is stack Maim, Unchained, Berserk, and Storm's Eye debuff and Butchers block away while they last. Gives me an impressive lead and hate hasn't been a problem since.
    (0)

  5. #25
    Player
    Gold_Jacobson's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Gold Jacobson
    World
    Goblin
    Main Class
    Gladiator Lv 90
    You should never be able to pull hate off the Tank. They are probably comboing too little and are too focused on Death Sentence. I don't think you have to adjust at all.
    (0)

  6. #26
    Player
    LydallMomoda's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lydall Momoda
    World
    Masamune
    Main Class
    Conjurer Lv 50
    I played whm in t5 and never have any pull issues (even that weird initial pulls ,adds only go to sch or brd not me), and our MT is WAR.
    (0)

  7. #27
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    I've MTed Twin for about a few dozen kills, plus many many many many *breath* many failed runs for months. I have never ever once -- truly, never once -- had a healer come even remotely close to ever pulling aggro from me from the start of the fight to the end, no matter how successful or catastrophic the attempt was.

    If you pulled hate from the MT, then sweet holy merciful lord, that tank was doing something incredibly wrong. The end.
    (1)

  8. #28
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by KyahAlmasy View Post
    I'm very curious as to get the opinions of other tanks who are experienced with turn 5. I was recently invited to a supposed "static" group and during our encounter when we reached Conflag/Fireball phase, I would Cure III to bring up the group being bombed by fireball.

    But then something rather unexpected happened, I took hate from the main tank and Twintania turned around and picked me off! My enmity bar was yellow when I had lastchecked it and my Shroud had about 30 seconds left on CD, but never in all my clears for turn 5 had I ever pulled Twin off a tank before. So to say the least I was quite surprised. (I've even dropped triple Cure III bombs before and never even came close to pulling before. o.O )

    The group ended in failure unfortunately, Tanks couldn't weren't coordinating with each other apparently, people getting hit by divebombs etc. And in the aftermath they brought to my attention that it was my fault. That I should always shroud right away when it comes off cool down to prevent from pulling.
    Perhaps I'm not experienced in T5 as I thought because I've never had to worry about pulling hate from the main tank, or felt that I had to shroud right away.

    Have any other tanks experienced this?
    to answer the title of your post. ITs because SE kept a sub-par system from 1.0 where as healing magic is concidered high potancy "Wind Magic" rather low low potancy "Healing Magic" or low potency "water magic" Therefore creating high emity values that are unessassary in game.
    But as many players say If you dont like it play another class..... which is just ingorance by both the players & devs towards a small probliem that shouldnt of been there in the first place.
    (0)

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