Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12
  1. #11
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Whichever way SE would have decided to go with myth drop and cap would have lead to the same result:

    High amount per Week >>> People immediately get their weapons, begin complaining the game lacks content and reasons to play.

    Low amount per Week >>> People take a while to get their weapons, keep playing but complain it's taking forever.

    In the end, they only had to decide what they wanted the playerbase to complain about, and obviously the chose the option that would keep those subscriptions going.
    (1)

  2. #12
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    CT was previously 200 philo and 50 myth, 200 philo is worth 50 myth and CT is now dropping... 100 myth... PLUS 10 soldiery...
    WP/AK used to drop 100 philo and 30 myth, now 30 myth and 10 soldiery...
    CBM HM, HM HM and PS used to drop 100 philo and 50 myth, now 50 myth and 20 soldiery...
    etc.

    The rewards have been redistributed and in some cases increased.

    You can currently easily get 340-365 myths per day by doing Duty Roulettes, and that's not even counting the soldiery tomes...
    In 2.1 you could from Duty Roulette get... what...70-90? Or was it 80-100?
    Even converting previous Duty Roulette's max possible philo tomes to myths, we get much more myths today...


    Of course this doesn't include myths from beast tribe dailies and treasure hunt maps...
    (0)
    Last edited by Nekodar; 04-07-2014 at 04:18 PM.

Page 2 of 2 FirstFirst 1 2