It's not just to stop the early dungeons nor does that really make anyone a douche... Trying to let that go. But wouldn't YOU like to see a myth reward at the end after you have capped? Can't say that wouldn't be nice.
Who wouldn't want free hand outs... getting that extra 45 myth that you usually don't get.
But leaving a dungeon once you get what you wanted from it and decide to f*** the rest of the group and their run is pretty selfish.
I don't see how either of your two posts in this thread are even relevant to the OP's suggestion? 99% of the people doing these speedruns are making premades, and are thus not affecting your Duty Finder Brayflox shenanigans. The other 1% are assholes, but they'd be assholes even if the dungeon rewards were awarded at the end, so who cares?
I was under the impression we were dealing with the "1%" hereI don't see how either of your two posts in this thread are even relevant to the OP's suggestion? 99% of the people doing these speedruns are making premades, and are thus not affecting your Duty Finder Brayflox shenanigans. The other 1% are assholes, but they'd be assholes even if the dungeon rewards were awarded at the end, so who cares?
OP trying to cap soldiery and people leaving after 2nd boss because they don't give a damn about soldiery or other people, I don't think it's a pre-made
Yes, we know that is selfish. You wont find many people saying that isnt selfish, you realise that? So whats your point? Just wanted to say people are selfish? Then this idea will actually help.
How is it a free handout if they completed the dungeon? The suggestion is to change the reward for capped players to Myth... there is no change in their effort....
You sound like you just want to complain about stuff.
Hard to call it a handout when soldiery tomes are clearly supposed to be harder to get and in lower quantities than mythology tomes. It would certainly help alleviate this problem, but I think they'd have to reevaluate myth rewards everywhere to implement this. It would result in 2.2 dungeons rewarding up to 95 myth, not so much disrupting the balance as further solidifying the advantages of doing the new dungeons exclusively, especially if they altered the ex roulette similarly as others have called for.
Last edited by Nutz; 04-13-2014 at 10:51 PM.
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