The op has a really good point.

It dosent matter, if pre lvl 15, its more efficient to do hests, or hunting log.... Those fates were designed, to be cleared by characters under level 50.
Heck, my monk lvl (40), I used to do some fates, while waiting for the queue, and now I cant because I get overrun by a horde of lvl 50 players....


Its a bad design.. with lots of flaws... you design a fate to be cleared by certain level... and then you make a bunch of lvls 50, to clear those fates....

I get it.. people wanted some grinding, and im all for it.
I used to play ragnarok online, at the original servers with orignal rates, I remember I spent weeks, killing agriopes, to get a danm agriope card to put into my boots. Im in all for some grind, and put some effort into the game.. But this is not the way to do it. To take out some content of a certain group of ppl, just to fullfill the demands of another group its not really a good design.

Just a brainstorm idea.... they could just add some new fates, with "new mechanics", and make them lvl 50 only, and make them spawn in each single map, and drop atmas at the current drop rate. They add the so called "open world content" for end game... they respect low level ppl content, and they add a new mechanic that can stir things up from the mindless grind.