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Thread: Help needed! :)

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  1. #1
    Player
    Goldhawk's Avatar
    Join Date
    Apr 2014
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    66
    Character
    Gold Hawk
    World
    Jenova
    Main Class
    Thaumaturge Lv 50
    Thanks for the info!

    But why are there crafting classes? Also, if I change crafting classes how would I go about crafting? The beta hasn't really mentioned anything about it that I can remember.

    I was also wondering if this was a game much like WoW where gear pretty much has the same stats, but there are very few actual rare weapons in which you can do raids and stuff for. Meaning, if I did dungeons for weapons they'd pretty much all have the same stats but there are huge boss monsters I can fight to get orange weapons.
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  2. #2
    Player
    Amnesia's Avatar
    Join Date
    Jun 2013
    Posts
    351
    Character
    Brady Phelan
    World
    Midgardsormr
    Main Class
    Monk Lv 70
    Quote Originally Posted by Goldhawk View Post
    But why are there crafting classes? Also, if I change crafting classes how would I go about crafting?
    There are 8 different crafting classes and they craft different things. For example, Weavers make most cloth clothing, Blacksmiths make most weapons, etc.

    It's been a long time, but IIRC, when you join a crafting guild (after you hit level 10 on your initial class), you get trained in the basics of crafting.
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  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,271
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Goldhawk View Post
    Thanks for the info!

    But why are there crafting classes?
    That's a legacy of the original version of FFXIV which ARR is a reboot of (version 1.0) - for that the Armoury System (the class and ability changing system in the game) was designed so that the player would have full freedom over what they did in the game - it was meant to be more laid back in that the original development team (not the current team that made ARR) envisioned that the player would start on a melee class like Gladiator, kill some enemies, then switch to a mage class like Conjurer to help out a friend in a fight, then during a break would switch to a harvesting class like Botanist and farm materials, then finally switch to a crafting class and make items to use or sell, all by simply equipping the relevant weapon or tool of that class (hence why each class only has one or two weapon or tool types associated with it).

    The above was pretty much how SE described the Armoury System on the original FFXIV website (now long gone) and how they suggested players use it. Of course this has been changed considerably with ARR, but the basic idea is still there, in that once you unlock the Armoury System fully and join each class's guild, you're free to switch to any class you like, regardless of whether it's a Disciple of War (melee fighter), Disciple of Magic (mage), Disciple of the Land (harvester) or Disciple of the Hand (crafting).
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    Last edited by Enkidoh; 04-07-2014 at 11:37 AM.