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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The slyphs, without a doubt. Almost every single one of them is ranged, and it's really hard on a melee player there considering how often you have to pull a mob back to get them out of the other's aggro range, only to aggro something else. Plus unless you're keeping track of names, it's hard to tell which ones ARE melee. I'll take every other level 40+ zone in the game over the Slyphlands, since at least then you can see their weapons and know what you're about to face.
    (2)

  2. #2
    Player
    Gilgamesh-Merodach's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Gilgamesh Merodach
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    1. Sylphs
    2. Sylphs
    3. Sylphs
    4. Heavy spamming mobs (seriously a 7.2k hp paladin being agro'ed to death in shield oath with no hopes of running away after HG is down?)

    Edit #4 : Didn't fight back/kill just to see if I'm able to make it out or die.

    5. Sylphs
    6. Sylphs
    7. Spirit Sperm Balls of Multitude of Colors of Undying Annoyance of Ranged Spamming P.O.S
    8. Sylphs
    9. Sylphs

    Did I mention Sylphs?
    (6)