Quote Originally Posted by Meleena View Post
Waaltar I know what you mean but then again this is a game and it has certain rules to obay..
Well yeah...that is how bad, unoriginal games get made. Instead of innovating some new game play to make the new concept work, they just give up and do what they've done before. They make what is easiest for them to make, not what people would actually want.

These guys are supposed to be the real pros among pros, working at what has been one of the most respected companies in the game industry going back like 20 years now. It's mind boggling that they failed so badly at following through on implementing the basic concept for this class. Not only is it not at all what they told us it was going to be, it's barely a boxer at all. You punch things but that is as close as it gets.

Overall it's just another thing that makes me wonder where all the money and time really went.

Really though, "miss" is like what happens when you aren't aware someone is shooting an arrow at you and they still don't hit, or you just don't have to dodge because you can see that you won't be hit. It makes more sense for ranged combat. In close combat it is really going to be 'evading' or getting hit, mostly. A 'miss' would be a huge huge mistake.

Designing this sort of basic stuff well is really much more important to a gameplay experience than a fancy new 'crystal tools' engine or whatever it was they spent all the money on.