Quote Originally Posted by seorin View Post
Randomness is not challenge and good luck is not hard work. We already have plenty of work required to get to three star ready in the first place, and furthermore to raise the gil necessary for the expensive materials. RNG or no, we're still lacking challenge, and RNG presenting in lieu of challenge doesn't make for a better crafting system.
So which is more of a challenge, using math and algorithms to figure out a static rotation, or adapting your rotations so you make the best out of whatever situation you're stuck in? I'd argue the latter because a braindead monkey could push macro buttons 1-2-3. There's a reason there's an entire field of application/research dedicated to studying random systems and identifying what the best strategies to deal with those are; it's called operations research, go look it up.