Well at least you didn't farm for 3 days without getting an atma piece.
Well at least you didn't farm for 3 days without getting an atma piece.
It's not intended to be a racist comment, just what kind of MMOs seem to originate in that market.
A lot of games that are designed in the East seem to have exceedingly long grind fests (high levels, a lot of travel, kill 30 of the same mob for X amount of miniscule XP). One that comes to mind for me is Perfect World. I tried that for a month, maybe 2, but I just couldn't take the grind. I just up and left.
Got my last 5 last night in about 4 hours. Whoop.
The problem that the person you quoted was trying to illustrate is the perceived fairness of the gathering process. Typically, the person who has put in the most work is the person to get the reward first. In the case of the atma grind, one person can spend a year trying to get the item, while another can spend 10mins. Yes, it is random. But the perception is that the process is less than fair.
Ha ha (in Nelson Muntz voice)
Welcome to the internet, where you can make believe that everyone who disagrees with you is the minority whether they are or not.
Seriously? You've been FATE grinding for 40 of the past 48 hours?
False. Please refer to simple math you learn growing up(hopefully) more specifically Dice theory part of any statistics class.The chance to obtain an atma following a FATE is the same regardless of how many FATEs you did previously. It's not a cumulative thing, it's a completely independent event.
If it has a 5% drop rate, that's only an average of 1 in 20. But it's a 1 in 20 chance, on average, every single time. It would be great if probability worked on the concept that, by the 20th event you will guarantee get the atma. But, no, it doesn't work like that. All it means is that, if 1000 people participated in a single FATE, and you gathered the results of who got one and who didn't, you would expect ~5% of those players (ie, 50 of them) to have obtained an atma. It could be drastically more or less, because that's only 1 event. Repeat that over 10000 events (or FATEs), and you would start to see closer to an average of ~5% of players getting a particular atma.
So it doesn't matter how long you spend doing it, it's simply probability or luck. That's why you can get people who have all 12 in 4-5 hours, and some who haven't got 1 in 30+ hours. Thus, why there is no point in farming ad exhaustium and complain about how the system is unfair etc. Of course it's unfair; the drop rate is absurdly low. But at least SE can predict that only a small percentage of the player base will actually progress to stage 2.
It is in fact cumulative. Just like the probability of flipping tails 20 times in a roll, is nearly impossible to the level of you're better off winning the lottery.
It's a simple statistics, the probability of getting an atma is increased everytime you do not get an atma. That's a simple fact. Because you have unlimited tries while you only need one success.
Now the fact that the drop rate is low is a different matter, but learn the math you've forgotten before mouthing off.
You have to hit an atma within a statistical average, simply by doing fates. Every fate you do not get an atma DOES increase the chance of the next fate dropping an atma, via laws of math.
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