Quote Originally Posted by TouchandFeel View Post
I am pretty sure that allowing the player to be able to accept a quest and not be able to turn it in has to do with the way the quest system is designed, essentially taking a quest and turning it in are two separate things so that the requirements put on the latter do not translate to the former.
Each step of a quest can have its own requirements. There are level requirements, class/job requirements, prerequisite quest requirements, items available in inventory requirements, equipped gear requirements, and probably others I can't think of offhand. Any of these can be set separately at each step along the way towards completing a quest, and it's not unusual for at least some of those to be different for the turn-in step than they are for the initial accept step.

That doesn't explain why on some quests SE seems to have entirely left out one of the major steps, namely the step where you accept the quest. On most quests, the level requirement for accepting the quest is set to the same level that's used as the level requirement for turning it in. On these ones it's not.


Quote Originally Posted by TouchandFeel View Post
My guess as to why they did this is that so people could start the quest and level up while doing the quest which would then put them at the level requirement to turn in the quest.
If the level requirements were consistently just one level lower to accept than to turn in, I might believe that, but on these particular quests, there doesn't seem to be a level requirement to accept it. A simple kill three mobs and come back sidequest isn't going to gain you multiple levels, and some of these don't even have that much. Some can be accepted at level 1, have no XP generating intermediate steps, and can't be turned in until level 17 or 18. That doesn't look like a deliberate rule allowing for level progression while completing it. It looks more like a bug or just plain lazy implementation, where the level requirement just never got added to the initial accepting step of the quest.


Quote Originally Posted by TouchandFeel View Post
Also, if you are able to complete the quests and then not turn them in you will just have a whole backlog of quests that you can then get the rewards for once you hit the required level.
Yes, but not only does it clutter your quest log and quest tracker in the meantime, but it also breaks up the story that way, especially if it takes a long time before leveling far enough to turn it in. You end up being thanked for something when you may not even remember what it is that you did to be thanked for. And if there's really a conclusion to the story (beyond simple thanks) when you turn it in, that disconnect is even worse.


Quote Originally Posted by ZodiacSoldier View Post
The main reason SE did this was because of the class / job system they have. In other MMORPG, when you make a character you also pick a class. But in FFXIV you can change to any class. They dont want people to do a high level quest, then switch to a level 1 class and instant level to level 10 or something.
That accounts for having a level requirement for turning in a quest, and I haven't seen anyone argue against that. The problem isn't the requirement on turning it in, it's the lack of that same requirement on accepting it in the first place.