Quote Originally Posted by Alcide View Post
o.O

I stopped using Spirit/Phantom Dart at rank 5.
You don't even need it to gather TP once you get Syphon TP...

This is just like the auto attack feature: don't blame the devs if you're choosing to play in the dumbest way.
I agree with you, ideally neither abilities should be part of how the classes play, and a lot of players end up playing "correctly". My point was only that the abilities themselves don't really make sense in the context of the class and the current MP system.

The auto attack debate is another issue entirely. But class uniqueness is an issue the developers themselves have raised, so it is more than just an illusion in the minds of the players.


Heartfire, you bring up an interesting problem. I am not sure how to fix this and keep the current Active/Passive dichotomy. I don't think adding a third intermediary mode would solve anything. Possibly something like there being a cool down after casting a spell from passive mode before MP begins regenerating again?