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  1. #1
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50

    Tanking in the Second Coil of Bahamut - Turn 2

    So here am I again, trying to figure out tanking in Turn 7. If you are a complete bum and refuse to do anything more than press 1,2,3, then choose to be MT. Otherwise, if you decide to be on the path of the OT, read on.

    I won't go through the mechanics here.

    The position for each of the 3 bladedancers are pre-set thence you are able to pre-position yourself before each of the bladedancers spawn. It is important that you react quick enough to grab aggro for 2 reasons, 1: your teammates WILL DIE if you do not grab the sexy little things before they whack the shit out of your teammates and 2: dps will slow down and it becomes a domino effect.

    The most difficult part about grabbing the adds is when I get hit with cursed voice and I have to grab the adds. So far there was only once I petrified my entire crew whilst getting aggro. So that's one thing to note.

    I would recommend tanking the bladedancers next to Melusine in case you need to run and grab another bladedancer. If this happens, you might want to re-look the gear of your DPS.

    One more piece of advice, do not be afraid to move to prevent getting hit by cursed shriek.

    I will add more notes/pointers in time to come!
    (1)
    Last edited by JeTaisNoobie; 04-05-2014 at 02:00 PM.
    -Eborel Kreuz
    Leader of The RosenKreuz Orden (RsK), residing in the lovely server of Tonberry


  2. #2
    Player
    julliz's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Thosinwilf Swygynsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    A few things that my group had done in Turn 7 (this is from my perspective as an OT):
    - The combo I used to grab the bladedancers quickly without the DPS pulling (our MNK hits really hard really fast lol) is a Tomahawk -> Flash -> Butcher's Block. That should give you enough time to finish a BB combo before anyone pulls.

    - If your group is having trouble with killing the blade dancer (especially the second one) before the next one spawns, you can have your MT provoke the blade dancer to hold it while you go grab the next one. The third blade dancer spawns quite far from the second one, so this little window of time really helps and keeps the people in the middle from getting tail slapped. Remember that the third blade dancer doesn't have to go down as fast because there will be no adds until Melusine reaches 60%.

    - Feel free to blow a CD for each of the blade dancers. Their tail slap hits extra hard and it makes the healers life easier since they're probably focusing on the ranged getting hit by fireballs and the MT.

    - If you're a Warrior OT, switching in and out of Defiance speeds up DPS on the next set of adds (the archers after the bladedancers.) The archers don't have an aggro table, so the extra DPS gets them down faster. It also helps in between phases where you're all basically focused on Melusine. There is a lot of downtime in between adds (80% and 35% are the only ones you have to tank) so start pumping out that DPS!

    - Remember to check your positioning, you don't want to get shrieked. Also, if you have the voice, Flash is extra useful. It doesn't turn you around and you can avoid petrifying your team or even giving an add or Melusine a stack. They really start hitting hard after they've gained some.

    - Place the last add in a spot where everyone can turn around when she casts Petrifaction. We positioned her next to the boss because everyone is staring at the boss already. (From what I know as well, the boss doesn't have an enrage or it takes a while for her to, so LBing this add is a good decision imo. After that add, you just have to continue to petrify the Renauds and avoid voice and the fight is done!)

    And a tip for the MT:
    - Remember to always position yourself to be behind a petrified Renaud. If you're not doing that, then you probably won't progress. The Renaud might not always be where your team planned it to be, so be prepared.

    - Don't be afraid to move around, I think only two of her moves cleave and one of them is a circle AOE called Circle Blade.

    Good luck on T7! It's my favorite so far.
    (2)
    Last edited by julliz; 04-06-2014 at 06:30 PM.

  3. #3
    Player
    TrivariumOri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    163
    Character
    Trivarium Ori
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by JeTaisNoobie View Post
    So here am I again, trying to figure out tanking in Turn 7. If you are a complete bum and refuse to do anything more than press 1,2,3, then choose to be MT. Otherwise, if you decide to be on the path of the OT, read on.
    I main tank turn 7 and I take 2 of the 3 lamias so main tanking doesn't make you a bum.
    (0)

  4. #4
    Player
    CompSci88's Avatar
    Join Date
    Sep 2013
    Posts
    135
    Character
    Nep Nep
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Does that add at 35% cleave?
    (0)

  5. #5
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by julliz View Post
    - The combo I used to grab the bladedancers quickly without the DPS pulling (our MNK hits really hard really fast lol) is a Tomahawk -> Flash -> Butcher's Block. That should give you enough time to finish a BB combo before anyone pulls.
    For the first add, the best way to pick it up is with the standard snap-aggro technique of loading up your combo on Melusine, and hitting Butcher's Block on the Lamia as soon as it spawns (at 80%). Then Inner Beast.

    For the second add, if you can't always be in melee range as soon as it spawns (because you're hiding from Cursed Shriek), the best snap aggro from a single non-combo skill is actually Overpower. It generates more single-target enmity than Tomahawk and it is lightning fast. I go: Overpower, Heavy Swing, Skull Sunder (aggro is stable at this point), Inner Beast (Tail Slap is coming soon and it hurts), Butcher's Block (aggro is sealed).

    For the third add, I make sure to load a combo on the second add and Butcher's Block the third add. If DPS is slow, I would use offensive cooldowns into Overpower (or Tomahawk if too far away). Position the third add somewhat close to Melusine so you and the melee are ready to hide from the ensuing Cursed Shriek. Inner Beast as soon as it gets to you.

    TL;DR: Overpower > Tomahawk as long as range permits. Flash is unnecessary. Inner Beast should be one of your first four weapon skills.
    (1)
    Last edited by bokchoykn; 04-17-2014 at 05:34 AM.

  6. #6
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    This is how my group do the add tanking in T7.
    3 Blade dancer
    1- normal grab (pre build combo) then burn it asap.
    2- a few Tomahawk. for this add, I as MT pull the add off OT at 50% to give OT time to walk over and grab last add
    3- normal tanking
    If you have SMN in your party, I recommend OT bring 1st add closer to boss for Bane.
    FYI: this is the most intense part of the fight, imho. so you can blow most of you Def CD here. the rest of the fight you just have to keep your cool.

    it depend on how you group tactic. my job as an MT for T7 is to keep track of all the voice, Petrifaction, poison, and shriek (w/e it call) over the TS3. so it fun !! ;D

    The boss does have hard enrage btw. we wipe that way once. she 1 shot ppl 1 by 1 lol.

    for the caster add, we have tank grab it asap and drag it to save spot where no1 got swipe then have single target LB it. you will want to kill it b4 2nd Petrifaction (from the add) because for each Petrifaction cast by ADD the boss will gain 1 stack of damage buff
    the caster can clave as well.

    here the rotation that might help
    form 100-35% (Renaud!!??) > Voice > (Renaud!!??) > Voice > shriek
    >35% (Renaud!!??) > Voice > shriek
    (0)
    Last edited by Remn; 04-17-2014 at 08:30 AM.

  7. #7
    Player
    Remn's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Kizuna Astin
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by bokchoykn View Post
    TL;DR: Overpower > Tomahawk as long as range permits. Flash is unnecessary. Inner Beast should be one of your first four weapon skills.
    Flash is pretty useful actually, if OT got voice on him when he picking them up. just turn away and spam flash. sometime the scream timer just hate us LOL. add pop with 5 sec left with voice on OT. T_T

    our OT is pretty unlucky with the voice so he seem to has the debuff every time when add about to pop(melee add).
    (0)
    Last edited by Remn; 04-18-2014 at 02:20 AM.

  8. #8
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    I usually OT for this fight. If I get the voice while pulling, I tell my mates to watch aggro while I flash the mob; I have never lost aggro in that phase. Besides, by the time the third add spawns, it's an easy fight and you don't really have to dps so ridiculously hard.
    (0)
    -Eborel Kreuz
    Leader of The RosenKreuz Orden (RsK), residing in the lovely server of Tonberry


  9. #9
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quick question to the tanks who tanked in T7 - noted that there are cases where the tank who got the cursed voice, while clearing his/her voice, Renault spwans behind the boss and results in accidentally and prematurely petrifying it immediately at spawn.

    Did anyone of you experienced this or have any suggestions on how tanks can avoid this from happening?

    Happened to my team quite frequently last night
    (0)

  10. #10
    Player
    julliz's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Thosinwilf Swygynsyn
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bokchoykn View Post
    For the first add, the best way to pick it up is with the standard snap-aggro technique of loading up your combo on Melusine, and hitting Butcher's Block on the Lamia as soon as it spawns (at 80%). Then Inner Beast.

    For the second add, if you can't always be in melee range as soon as it spawns (because you're hiding from Cursed Shriek), the best snap aggro from a single non-combo skill is actually Overpower. It generates more single-target enmity than Tomahawk and it is lightning fast. I go: Overpower, Heavy Swing, Skull Sunder (aggro is stable at this point), Inner Beast (Tail Slap is coming soon and it hurts), Butcher's Block (aggro is sealed).

    For the third add, I make sure to load a combo on the second add and Butcher's Block the third add. If DPS is slow, I would use offensive cooldowns into Overpower (or Tomahawk if too far away). Position the third add somewhat close to Melusine so you and the melee are ready to hide from the ensuing Cursed Shriek. Inner Beast as soon as it gets to you.

    TL;DR: Overpower > Tomahawk as long as range permits. Flash is unnecessary. Inner Beast should be one of your first four weapon skills.
    It's a bit risky for me to use Overpower during T7 since my group comp runs with two melee and Renauds spawn close enough to grab them with that and get one shot. Lately I've just been doing Tomahawk -> Inner Beast and then BB combo in order to hold aggro. It hasn't really been an issue since I run 30 STR for a little extra aggro and damage on the adds in T7 and T8. I'm not really sure if we use the normal strategy for this turn since we had done it when only a few people had cleared. I usually bring these adds to the inner ring so that our BRD can get a few hits in as well.

    And a little strange thing that happens to me sometimes when i use a combo'd BB when the add first spawns is that it has a tendency to run towards it's initial target first before actually coming back to me lol. Not sure really sure why!

    Quote Originally Posted by Remn View Post
    Flash is pretty useful actually, if OT got voice on him when he picking them up. just turn away and spam flash. sometime the scream timer just hate us LOL. add pop with 5 sec left on voice on OT. T_T

    our OT is pretty unlucky with the voice so he seem to has the debuff every time when add about to pop(melee add).
    This as well!
    (0)
    Last edited by julliz; 04-17-2014 at 10:41 PM.

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