
I pay monthly to not have to carry people all day.Very disappointed in this section of the game. I believe it's because it is only player formed parties, monopolized by players kicking people out and players party hopping from party to party. Needs to be where are dungeons and trials are Duty Finder only and stricter timed out rules for quitting repeatedly from all duties. I pay monthly to play not be judged of how good I play and kicked out and wait for people leaving the party.
#yallpostinginatrollthread
If people play less childish and give people a chance to try instead of kicking for 1 mistake everyone would get farther in the long run. If this game was set up like a tournament I would understand but it isn't. I wish it was like a tournament though where skill points and wins were recorded.


Considering your first post is about preformed parties, i'm going to assume these parties you speak of were meant for people who knew the fight already. If you don't know it, join a learning party, or make your own.If people play less childish and give people a chance to try instead of kicking for 1 mistake everyone would get farther in the long run. If this game was set up like a tournament I would understand but it isn't. I wish it was like a tournament though where skill points and wins were recorded.
The win is a party organized together, no player can carry the win himself. If you can carry people that aren't as good as you didn't do it yourself the whole party helps.
Exactly. So any one person doesn't get to decide anything. The people who show they can do the content tend to be the ones with authority, for the sole reason that their knowledge gives them an edge on the fight. So if you're useless and get carried through something, you contributed nothing. You have even less of a say than anyone else, because you've proven you don't know what you're talking about. As others have said, if you want a group that won't follow this entirely legitimate practice, make one yourself.
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