I find the battle system kinda outdated and would look even more obviously outdated once people get a taste of Tera and maybe Phantasy Star Online 2. Auto attack was so 10 years ago with ffxi, and it's great, and we might get jump, but that's a much older basic move. The current battle system along with ffxi's battle sytem, people stood around in one place until the mob was dead. The most mobile person would be the puller, or the thief that have to setup sneak/trick attack. FFXI had its bits that were exciting such as kiting the angels in divine might, or running away from Kirin. It truly felt like you were in a real battle with real monsters, this was a time before zerging was invented btw.

Point is, you really shouldn't stand still against mobs that can crush you like an ant. Take for example the Great Buffalo NM, tanks just stand in front of it, healers take a few steps back because they know they can get one shotted, damage dealers just attack it without disregard for skills. Wouldn't it be great if the Great Buffalo chased everyone across the entire map, even in the camps, and a tank can get one shotted easily if they don't dodge at the exact time it does a weaponskill or a spell?

We need a sense of danger in this game, stop zerging all battles, stop being so stationary, and showcase some real skills that require split second timing. Yoshida said it himself in a famitsu interview translated by Reinhart, something like the best feeling is when you finish a battle and you do not get hit. I am proposing the addition of a dodge button to dodge left or right, and yes, you can work this around even with the controller, there are some functions that I could careless to be mapped on the controller, like emotes, map, camera mode, screenshot. What if, you were a damage dealer, and the Great Buffalo does the body slam and if you do not dodge on time, you are dead, just splat dead. Or, if you're really good, even as a tank, you can dodge almost everything and never get hit. That will make battles more difficult, more chaotic, and much more memorable and epic. Attacks that require certain conditions such as blindside can still be done, but this time with a lot more skill, communication, timing, and strategy. For example, during Kirin battle, a tank will have to stop from kiting for 2-3 seconds so damage dealers can setup weapon skillchains and magic bursts, otherwise it may never die if the party never perfects the strategy.

Seriously, watch a video of Tera with the player running in circles around the mob, trying to dodge, or the tanks actually line up spartan style to create a wall to protect the mages that stand behind them, and you will see how pale and boring the current battle system is, even with the addition of auto attack. Watch the upcoming trailer of phantasy star online 2 with being able to fight in midair. I'd say DC Universe online, but meh. If you think the game is in trouble now, it will be even more in trouble when the true next generation MMORPG's come out, even when it is considered "fixed".