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  1. #111
    Player
    Avatar de Murugan
    Inscrit
    juillet 2011
    Messages
    1 297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Dyne Voir le message
    What are you talking about? FFXI did not have a dodge button. You can run away, and sometimes you don't get hit if you're far enough, but I wouldn't call that a manual dodge dance. Adding dodge buttons doesn't mean the game will go back to hack and slash mechanics, it can still retain all the auto attack, strategic maneuvering, use any and all your skills you have now, even stuff that enhances evasion. Except now, you can dodge left or right if you want to, or you can just walk if you are absolutely against it. Not only will it add more strategy to the game, it would add more difficulty, and force people to pay attention more. How many people in real life do you know got hit by a train and lost 2000 hit points? None, they were all splattered to pieces because it is not realistic to stand in front of a moving train and just lose hit points and survive.

    Again that wasn't what I was talking about, think of it like how FFXIV works where you can move out of the way of abilities so they lose their line of sight and miss only in FFXI it didn't work. But people still did it anyways, this was early after NA release. We called it manual dodge, and it was somewhat of a joke on those who we saw doing it.

    Your suggestion doesn't add strategy to the game really because if you watch videos of games with "action" combat like Tera you can see that they spend a great deal of their time dodging, and aiming attacks, but it is really not that strategic. Perhaps it could be, but practically it just isn't. The reason that traditional MMORPG mechanics are much more strategic is because all of that basic stuff is abstracted allowing players to focus on more advanced techniques.

    The more you try and "simulate" reality with combat in an RPG the simpler it becomes because real combat takes a lifetime to master to the extent that our characters in-game supposedly have. So when developers put these mechanics in they have to design encounters that are less demanding in other areas. Personally, I would rather spend an "epic battle" managing more complex aspects of combat strategy than constantly running circles around a mob while trying to keep my reticule centered. You and everyone else praising Tera's combat system as revolutionary and "next-gen" other than missing the point that the game is already flopping in Korea should realize this has been tried before and the results weren't as spectacular as you seem to hope. It's great if you like "flashy" effects, but it just lacks substance in the way that even XI's limited combat system was able to provide in abundance.
    (2)

  2. #112
    Player
    Avatar de indira
    Inscrit
    mars 2011
    Messages
    2 376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugiliste Lv 50
    news for you you dont know how its gonna play a video can show anything, remember how everyone was dieing for ffxiv from the videos all we know it can be another zerg mobs to hell.
    we have to play it first to say anything.
    (0)

  3. #113
    Player
    Avatar de Irana
    Inscrit
    mai 2011
    Lieu
    Gridania
    Messages
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Maître d'hast Lv 50
    Agreed that the combat system is crap
    (1)

  4. #114
    Player

    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    315
    Citation Envoyé par indira Voir le message
    news for you you dont know how its gonna play a video can show anything, remember how everyone was dieing for ffxiv from the videos all we know it can be another zerg mobs to hell.
    we have to play it first to say anything.
    I want this: http://www.youtube.com/watch?v=HSEbR...eature=related
    It's the exact same controls we have now, except only 10 buttons on the action bar on the top right instead of the bottom. I know exactly how it plays because I played it. It didn't have the best graphics, but the gameplay was awesome.
    (1)

  5. #115
    Player

    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    315
    Citation Envoyé par Murugan Voir le message
    Again that wasn't what I was talking about, think of it like how FFXIV works where you can move out of the way of abilities so they lose their line of sight and miss only in FFXI it didn't work. But people still did it anyways, this was early after NA release. We called it manual dodge, and it was somewhat of a joke on those who we saw doing it.

    Your suggestion doesn't add strategy to the game really because if you watch videos of games with "action" combat like Tera you can see that they spend a great deal of their time dodging, and aiming attacks, but it is really not that strategic. Perhaps it could be, but practically it just isn't. The reason that traditional MMORPG mechanics are much more strategic is because all of that basic stuff is abstracted allowing players to focus on more advanced techniques.

    The more you try and "simulate" reality with combat in an RPG the simpler it becomes because real combat takes a lifetime to master to the extent that our characters in-game supposedly have. So when developers put these mechanics in they have to design encounters that are less demanding in other areas. Personally, I would rather spend an "epic battle" managing more complex aspects of combat strategy than constantly running circles around a mob while trying to keep my reticule centered. You and everyone else praising Tera's combat system as revolutionary and "next-gen" other than missing the point that the game is already flopping in Korea should realize this has been tried before and the results weren't as spectacular as you seem to hope. It's great if you like "flashy" effects, but it just lacks substance in the way that even XI's limited combat system was able to provide in abundance.
    You really only have to dodge on possible kill shots, which is enough to keep you on your toes. You also do not have to spend a great deal of time aiming because we have auto target, auto lock on, and auto attack. Everything we can do now, we can still do, you name it we can do it even with dodging added. We still keep the strategy mechanics, all of it.

    I'm not saying to make it exactly like Tera with Tera combat system. I'm saying just add dodging with our existing combat system. That doesn't make it like Tera, Age of Conan, or whatever action mmorpg you can name that failed. It does not take a lifetime to master, at some point it becomes instinct, just like pulling in ffxi, or keeping utsusemi up.
    (0)

  6. #116
    Player

    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    315
    Citation Envoyé par Serio Voir le message
    My main is PUG and i can tell ya, i dodge all the time. I dodge like a boxer even. I see the OPs point, and yeah that would be pretty cool, but this game is was probably intended to stay true to the Final Fantasy RPG style. Basically, if i wanted to dodge, duck, dip, dive, and dodge, i'd play a fighting game, not an RPG. Remember, this game is an RPG at its base.
    Wait till PVP is available.
    (0)

  7. #117
    Player
    Avatar de Chezen
    Inscrit
    mars 2011
    Messages
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiateur Lv 50
    In FF, those are called Limit Breaks....

    I like both turn-based and active-time battle styles of play, but I think of FF as turn-based style. I think it works better that way, because you are a single person controling a team.

    The solutions that SE came up for with XII and XIII, in using ATB, weren't bad, but I like having full control of the different characters better. Of course, you can keep control in XII if you want to, but in the big battles you really just don't have time.

    For an mmo... yes, you could speed things up, but I still like the method used now. There's no telling what it will be like when they change the battle system, but I don't think they will be changing it that much.
    (0)


    Citation Envoyé par Serio Voir le message
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  8. #118
    Player
    Avatar de Kiote
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugiliste Lv 50
    You can already dodge attacks in this game, you dont need a button added for it..
    (0)

  9. #119
    Player
    Avatar de Vanguard319
    Inscrit
    mars 2011
    Lieu
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Messages
    1 272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Citation Envoyé par Dyne Voir le message
    Let me make another scenario. You are a bystander. A tire just fell off a fast moving truck and it is now flying towards you at 80 mph, you only have less than second to make a decision, what do you do?
    A) Stand there and take it because you think it will only cost you 1000 hit points (Strategic turnbased RPG style)
    B) Block it with your hands because you think it will only cost you 500 hit points (Strategic turnbased RPG style)
    C) Move out of the way by either sidestepping or jumping to the side (Action RPG style)
    D) Do the matrix move

    If you answered D, I will stab you in the jaw.
    I pick E, quickly perform a snap lane change, dodging the tire with inches to spare, and continue my commute.
    (1)

  10. #120
    Player
    Avatar de Kiote
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugiliste Lv 50
    F press the dodge button...
    (0)

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