Quote Originally Posted by kukurumei View Post
What does the current intermediate battle system even have to do with said topic?

You're trying to denounce my creditability by talking about not understanding but you are yourself completely in the same shoes on almost every point.

How it is any different from describing a game where you leap over an enemy to land on it's head to kill it? Look you're dipping ducking diving and dodging! But the enemy is only moving back and forth.... just jump on it already and be done with it.
Again, all I want are dodge buttons to dodge left or right using it with our existing battle system and targeting system. Nothing I said was about leaping over an enemy's head to kill it. You are rank 1 archer, so I question if you even play. Enemies do not just go back and forth. They can chase you all over the place depending on how they adjust the enemy range. You probably don't even know that certain enemies do moves that can kill an entire party, except maybe the tank, if the party is right next to it, or right in front or whatever. Dodging moves like these require you to either be already a certain distance away or run far away and cross your fingers. The purpose of the dodge buttons is to quickly move you out of the way or die, that is if you actually saw what the mob is about to do because you were paying attention, and you'll have a second to make that decision. If you are just standing there just spamming away recklessly, when the mob does the move, you are dead.