It kind've sucks that we have latency issues now even though so few people are even online.....
It kind've sucks that we have latency issues now even though so few people are even online.....
Kukurumei is right. We need better AI too.
can't wait for tera to come out so i can play it lol, this game would of rocked with the no target system route like tera. but anywho, yeah this battle system is lacking, hopefully it will be all fixed up in a year or two lol. till then we can go play tera and gw2(no monthly on gw2 ftw) lol
When the founders of TERA left NCSoft with "stolen" programming code, apparently they showed their code to a company rumoured to be Square-Enix before finally just starting their own company (Bluehole studios).
SquareEnix, if it was indeed them, should have taken the code while they had the chance!

well tera stole the code from ncsoft, while they were working on lineage 3. and yes square enix also did stole code from ncsoft. dude who got caught admit he sold it to square- enix also. shame on you SE.When the founders of TERA left NCSoft with "stolen" programming code, apparently they showed their code to a company rumoured to be Square-Enix before finally just starting their own company (Bluehole studios).
SquareEnix, if it was indeed them, should have taken the code while they had the chance!![]()
Dance like you mean it !

FFXI required skill. A tank who knew how to spam skills at the perfect time could tank two mobs at once, and save the party. A tank who couldn't got the party wiped.
A healer who knew how to let player's hp get JUST low enough to keep them alive, but knew who to heal, and how to save MP was much better than a healer who just max cured anyone who got low on HP, and let out huge AOE cures becasue he or she didn't understand hate.
A bard who had an exact idea of how far his or her AOE is on songs, so they could hit the pld with a ballad, while the other DPS didn't get it.. that's skill.
A warrior who knew how to keep his hate just low enough to let the PLD keep hate, but high enough where he or she could voke of the PLD if things got messy. That is skill.
A sam who had that stun ready right when the mob was about to weaponskill, and canceled the gobs bomb throw. that was skill.
Two level 21 ninjas duo tanking in quafin without utsusemi ni, succesfully bouncing hate back and fourth.. that was skill.
a thf or rng who could pull mobs JUST in time, and get them back to camp right as the other one died. that's skill
a brd who could keep an entire party buffed, adn still have a mob waiting asleep for his or her party.
I could go on for ever.
my point: you don't need twitch based gaming to make a good combat system![]()
KissesLinkshell of Gysahl
www.KissesLS.net
Yes, gameplay such as these is exactly what made ffxi great, but you need to understand that the game has to evolve somewhat. I am proposing to do all those things you just mentioned, but with the addition of dodge buttons to possibly avoid an unblockable, aoe, kill shot weaponskills by certain mobs to bring a level of excitement to the game, since none of those things you mentioned are in ffxiv at all.FFXI required skill. A tank who knew how to spam skills at the perfect time could tank two mobs at once, and save the party. A tank who couldn't got the party wiped.
A healer who knew how to let player's hp get JUST low enough to keep them alive, but knew who to heal, and how to save MP was much better than a healer who just max cured anyone who got low on HP, and let out huge AOE cures becasue he or she didn't understand hate.
A bard who had an exact idea of how far his or her AOE is on songs, so they could hit the pld with a ballad, while the other DPS didn't get it.. that's skill.
A warrior who knew how to keep his hate just low enough to let the PLD keep hate, but high enough where he or she could voke of the PLD if things got messy. That is skill.
A sam who had that stun ready right when the mob was about to weaponskill, and canceled the gobs bomb throw. that was skill.
Two level 21 ninjas duo tanking in quafin without utsusemi ni, succesfully bouncing hate back and fourth.. that was skill.
a thf or rng who could pull mobs JUST in time, and get them back to camp right as the other one died. that's skill
a brd who could keep an entire party buffed, adn still have a mob waiting asleep for his or her party.
I could go on for ever.
my point: you don't need twitch based gaming to make a good combat system
The game system which is in place at the moment actually accommodates positioning-based combat. We already have abilities like Arrow-helix and different kinds of AoE attacks, as well as mobs which have various AoE attacks, and that's all that is really needed for a combat system where positioning is important. So dodge could work, and I think it would be a worthwhile addition.
Even if it is just a pattern to learn, I think some variety in pattern-learning is necessary to hold our attention.

Well, I can understand where your coming from, but what's the difference between hitting stun RIGHT before the mob uses a special move, and slamming the dodge left button? I'd say the difference is STUN requires you to have a certain amount ot TP ready, where dodge you can just spam..
I mean unless you are trying to make this a FPS MMO.. I don't see how any of these will effectively work all in conjunction.
KissesLinkshell of Gysahl
www.KissesLS.net
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote







