A suggestion of a unique playstyle focusing around accuracy,
influenced (or copied..?!) from Mechromancer of Borderlands2

Its primary skills will be focusing around building counters on successful hits
Whereas the counters will alter attack power but decrease the character's accuracy

So, in building the character, accuracy will mainly be focused to increase attack power benefited from having more counters.

Next tier of skills will be using the counters as cost, or activation requirement
Boss fight skills should appear in this tier.

I dont have much idea because its just an idea popped up during I'm gathering..
Discuss