Results 1 to 9 of 9
  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100

    Monk's fist of [element] ideas

    I want to make the fist of [element] skills more interesting.

    All fists of [element]:
    Removes greased lightning and grants stacks of fist of [element] equal to the level of greased lightning. Passive effect wears off when all stacks are consumed. Cannot be used with other fists and shares recast timer with them. 30s recast

    _____
    Fists of fire
    Passive: increases damage dealt by 5%.

    Skills that can consume fist of fire stacks:
    Howling fist - converts to conal AoE
    Featherfoot - deals an attack back to the attacker at 250 potency. Lasts for 15s or 1 hit as a separate buff to the evasion buff.
    Shoulder tackle - deals damage and stuns all enemies between you and the target, including the target.

    _____
    Fists of wind
    Passive: increases movement speed by 10% and increases evasion by 10%.

    Skills that can consume fist of wind stacks:
    Arm of the destroyer - inflicts silence regardless of stance.
    Featherfoot - 50% chance to reset Featherfoot cooldown on evade.
    Shoulder Tackle - cooldown is not activated
    Mantra - also increases movement speed of you and nearby party members by 10%
    _____
    Fists of earth
    Passive: decreases damage received by 10%.

    Skills that can consume fist of earth stacks:
    Featherfoot: also reduces damage taken by 10%
    Second wind: also heals nearby players
    Mantra: also reduces damage taken by you and party members by 5%

    _____
    This may seem to make monk overpowered, but how potent each ability is can be adjusted.

    Thoughts?
    (1)
    Last edited by Sylkis; 03-13-2014 at 06:12 PM.

  2. #2
    Player
    TheHomieData's Avatar
    Join Date
    Nov 2013
    Posts
    49
    Character
    Pike Incredibro
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    monks do not need any more buffs/abilities. we already got an obscene buff from 2.1 that we arguably didn't even need (save for maybe the twin-snakes time extension). this would just make us totally OP.
    (2)

  3. #3
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    I agree that it sounds over the top and OP, but the idea of Shoulder Tackle hurting targets you pass through sounds fun
    (0)

  4. #4
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    I like this idea where monk can contribute to party.

    And OP idea is not considerably purely buff because effect of elemental of monk himself wore off after use stack,
    monk needs to re-apply fist of element again, but CD of Fist of Element should be adjusted in that case
    because CD 3 sec (if I'm not wrong) seem OP.
    (0)

  5. #5
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I'm at a loss as to why people think these would be overpowered. Besides easy mode silencing I don't see anything of consequence. Shoulder tackling through mobs in a speed run might be a bit amusing, but that's about the extent of it. In 95%+ of situations MNKs will be staying in fists of fire as they are now. What the OP outlines only decreases a MNK's damage by making them give up at least one stack of greased lightning to put fists of fire on while avoiding the use of howling fist, shoulder tackle, and featherfoot because it will consume their damage buff and indirectly their greased lightning buff. It wouldn't be worth it to try to cycle through fists of fire enhanced abilities and constantly recovering greased lightning stacks because none of the abilities presented are better than what we have now (for practical purposes). Featherfoot can be useful (though I rarely have cause to put it up), but it's not a damage dealing ability so making it the strongest attack a monk would have (and also requiring you to be targeted) is strange. Shoulder tackle is almost exclusively for transportation and howling fist is already a very wide column aoe. I've never seen a group of enemies so wide that I couldn't hit them all already.

    In any case, I'm not opposed to the rough concept of the idea. I think it would be nice if fists of [element] were more than buffs you set and forget about (though I do swap to earth for primal abilities to feel like I'm doing something). Would be nice to have more than fire=damage earth=defense wind=derp
    (0)

  6. #6
    Player
    Duf's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Duf Laxery
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Losing GL is a massive DPS loss, while these would give us more utility, it'd be cutting our hamstring at the same time.

    In order to make up for the DPS loss these would probably need to be even stronger, and the featherfoot would just be a haymaker copy. The silence on Arm would make more sense in Earth.

    I'd be happy with just some changes to the Stances themselves, Wind could give increased Skill Speed, Fire some increased passive HP gain, and Earth increased healing taken. Or Fire and Earth Vice Versa.

    This would give them a more situational feeling. Wind at the beginning or when GL falls off to build it up quicker, tank is taking some damage and heals have their hands full? Earth/Fire depending on if DMG is incoming or you need to get some more HP before the next attack. Rather than just derping in fire for most of fights.

    A change to mantra would be nice also, 1 minute CD w/ less of a buff or less of a duration, probably both.
    (0)
    Last edited by Duf; 03-13-2014 at 04:21 PM.

  7. #7
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    As said by others, using a fist consumes all GL which is a lot of damage. GL III is 27% damage and 15% s.speed.

    I do think if these were added, there needs to be a way to get GL back faster.

    Some situations where you can use fists:
    - Boss becomes immune so you can't keep up GL (Ifrit jump etc)
    - You want to swap DPS for survivability (e.g. Unavoidable damage coming but you are missing hp and may die - earth gives you up to 25% damage reduction)

    The one ability I want most is the shoulder tackle one. Wind -> Shoulder tackle up to 4 times in a row sounds fun right?
    (0)
    Last edited by Sylkis; 03-13-2014 at 06:15 PM.

  8. #8
    Player
    Duf's Avatar
    Join Date
    Mar 2014
    Posts
    4
    Character
    Duf Laxery
    World
    Faerie
    Main Class
    Pugilist Lv 50
    Another solution could just be to have a "meditation" ability that is able to toggle off and on, that pauses your GL durations, but you're unable to auto attack or use abilities. While this isn't about the fists, a possible option for our GL stacks falling on annoying mechanics.
    (0)

  9. #9
    Player
    Wise6's Avatar
    Join Date
    Apr 2014
    Posts
    5
    Character
    Wise Hime
    World
    Adamantoise
    Main Class
    Gladiator Lv 50

    Monk all the way

    I like what i see and monk do need a little more and is would work nice for when they up the level cap to 55-60.
    (0)