Quote Originally Posted by Malakhim View Post
If Tanaka didn't do a "bad job"(I agree that he was forced to rush out as well), then Yoshi P wouldn't be frantically trying to fix all the underlying code and we wouldn't see posts on "fixed enmity algorithms" and such.

Obviously I'm not a game developer, but when posts like that come out it makes you think.
That's the thing, though. During early stages of a game, certain formulas are still being experimented on for balance purposes. When a game is rushed, developers don't have time to tweak the algorithms. It's not entirely Tanaka's fault that the game's formulas were all retarded. They were probably still trying to work out things like damage formulas and stuff before being given the release date deadline, which forced them to rush out some kind of random formulas to things like enmity and the early SP gain system just for some semblance of completion.