


You expected them to say
"Well. the function controlling the spawining of the boss based on the objectives fullfilled could use some tweaking, not to mention our rebalancing of Emulate seems a bit off and we're trying out a new formula. The new planned buyback feature has also been added to this patch, and therefore we included it in our tests, and we also need to fiddle a bit with the setMonsterSize() function so we can make enemies even bigger" ?



No, mostly because none of that makes any sense.You expected them to say
"Well. the function controlling the spawining of the boss based on the objectives fullfilled could use some tweaking, not to mention our rebalancing of Emulate seems a bit off and we're trying out a new formula. The new planned buyback feature has also been added to this patch, and therefore we included it in our tests, and we also need to fiddle a bit with the setMonsterSize() function so we can make enemies even bigger" ?



Actually I would since I do code and design games, but whatever.
What I actually MEANT was that fine tuning is a pointless reason because we know very well that the people doing fine tuning will be us once the game is out. Regardless of how much testing they do it won't be bugless, we know that much.
But it can be as close to bugless as they can get it, right?Actually I would since I do code and design games, but whatever.
What I actually MEANT was that fine tuning is a pointless reason because we know very well that the people doing fine tuning will be us once the game is out. Regardless of how much testing they do it won't be bugless, we know that much.



Better to have less bugs. Also, it wasn't only bugs. It was the finishing of content such as finishing the animation for switching from Passive to Active modes while running. If you saw in the AA video, which I'm sure you did, it looked like garbage. They had that and some other things to work out. I for one would be pissed if they released the patch if the animation looked like that.Actually I would since I do code and design games, but whatever.
What I actually MEANT was that fine tuning is a pointless reason because we know very well that the people doing fine tuning will be us once the game is out. Regardless of how much testing they do it won't be bugless, we know that much.
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.



Yeah ok, that was 3 weeks ago though.Better to have less bugs. Also, it wasn't only bugs. It was the finishing of content such as finishing the animation for switching from Passive to Active modes while running. If you saw in the AA video, which I'm sure you did, it looked like garbage. They had that and some other things to work out. I for one would be pissed if they released the patch if the animation looked like that.
Regardless, like I said, it's not this delay that bothers me as much as the fact that they think it's perfectly fine and they will continue to work in this matter at which point they will most likely not reach that famous summer 2011 schedule they talked about.

It's not pointless, because they want to get rid of as many bugs as possible before releasing it to the public, and let us deal with the few minor things they missed instead of something that could possibly be major.Actually I would since I do code and design games, but whatever.
What I actually MEANT was that fine tuning is a pointless reason because we know very well that the people doing fine tuning will be us once the game is out. Regardless of how much testing they do it won't be bugless, we know that much.
You seriously want them to release another feature that's as bugged as the entire game was at release? You know what kind of impact that would have on an already-angry community? Are you some kind of masochist?
Seriously, some logic from the community from time to time would be nice.
i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI
3102 Survivor



That doesn't make testing pointless, on the contrary, once YOU get it there is always the assumption that you are not testing, and that this is in fact the product's final design.Actually I would since I do code and design games, but whatever.
What I actually MEANT was that fine tuning is a pointless reason because we know very well that the people doing fine tuning will be us once the game is out. Regardless of how much testing they do it won't be bugless, we know that much.
Also, a bugged release may also be taken advantage of by the players.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




