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  1. #1
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Dimo View Post
    good news is they confirmed in the upcoming famitsu there will be more versus info, as well as TGS.
    Hmm I shall Research this....
    (0)

  2. #2
    Player
    BlackHawkGS's Avatar
    Join Date
    Jul 2011
    Posts
    26
    Character
    Lilty Hawking
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'm not going to be the super negative person in this thread. I'm happy about the update as much as everyone else

    ... it just makes me wonder why some of this work is taking so long. I do very much understand there's a lot of work to be done, but wasn't some of this dungeon and raid content supposedly already being worked on before release?

    Again, I'm not here to bash Yoshi. This team, and Square-Enix, are at least showing they care for the players in sending out these letters, not charging us anything, etc.

    It just makes me wonder if something's holding them back. Like perhaps SE didn't staff them with enough people, since they already know this game won't make much of a comeback at this point with the horrendous publicity it received (I recall actually walking into GameStop to buy this and the people behind the counter just laughing at me... although, that could also be the people at those shops are generally douchebags to begin with.)
    (1)

  3. #3
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    The real bummer for me...and probably many others who log back in to check out 1.18+ ...the world still sucks the big ones. The one thing that makes me want to log out more then anything, the dull copy/paste world. Just logging in and seeing that crappy dessert again just gets me down.

    Good lord i hope they fix the world sooner then later, nothing kills solid combat and content then a lifeless world.
    (4)

  4. #4
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Zanfire View Post
    The real bummer for me...and probably many others who log back in to check out 1.18+ ...the world still sucks the big ones. The one thing that makes me want to log out more then anything, the dull copy/paste world. Just logging in and seeing that crappy dessert again just gets me down.

    Good lord i hope they fix the world sooner then later, nothing kills solid combat and content then a lifeless world.
    What makes me log out is that the only things I can do to progress are
    1: Leves, only every 36 hours, which are all basically just enhanced grinds
    and
    2: Straight up grinding, which gives pathetic XP/SP.
    (5)

  5. #5
    Player
    Kaizlu's Avatar
    Join Date
    Jun 2011
    Posts
    472
    Character
    Schneizel Alstreim
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Zanfire View Post
    Good lord i hope they fix the world sooner then later, nothing kills solid combat and content then a lifeless world.
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    (0)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaizlu View Post
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    I don't think stuff like this will even begin to be addressed till patch 1.20
    (1)

  7. #7
    Player

    Join Date
    Jun 2011
    Posts
    76
    Quote Originally Posted by Kaizlu View Post
    My thoughts exactly. The world feels empty and lifeless. Even running around Ul'dah and seeing all the players around, it needs something else. More NPCs? A little more color? Who knows, but everything seems so...dull.

    And reading the expectations about the patches and whatnot. I don't see this being addressed any time soon.
    Yeah, i think the reason behind this is because the original team probably spent 85% (speculating) of the budget on the super detailed graphics. It seems like they realized they were going to fall short on creating zone diversity so they just made each map monotone -- either that or they figured the sheer graphical detail would cause ppl to not care about the monotony. The problem with these super fine graphics, as far as spicing up the scenery, is now the current team has to match the high caliber of the graphical detail, otherwise the art won't blend correctly.

    I'm sure that even the dungeons took a ridiculous amount of time and money to design. The company probably won't commission any rapid changes to zone art until the game has been p2p for a long time. Sustaining the graphical detail is like trying to commute in a hummer, on a 45k/year salary.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Wow you have time to say all that after still checking the forums lol..
    (1)

  9. #9
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Here comes the flamers, and trolls... To complain that the patch took too long, or there isnt enough content, ect.. I myself have been waiting patiently. Very good news, now we have something to look forward too. Thank you yoshi for all your hard work and dedication to this game.
    (5)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/37369_efad320cdeb99019.png"></a>

  10. #10
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    The population on Selbina is not low, I expect lines the day of dungeons for sure. People who haven't logged on in months with log back on, and selbina is already crowded without the quitters.

    Can i have word if leve linking will be totally ruined by 1.18? they say "reduced sp bonus per kill" but "increase maximum number of links" maybe "me thinks" guildleves will be less sp but in a group with maximum links will still be worth it. I anyway hope its like that, they should make guildleves solo but after they have party content solidified. Making solo content better than party content at any point is an "imbalance" to "we're going for everyones play style" and telling us "solo people are more important to us right now" even when its summer lol, and they know people are gonna be ready to party it up.
    (0)
    Last edited by zaviermhigo; 07-09-2011 at 03:37 PM.

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