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  1. #1
    Player
    Lillia's Avatar
    Join Date
    Aug 2013
    Posts
    672
    Character
    Lillia Hope
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by Lemon8or View Post
    Enmity bar doesn't correctly show how much damage you did. Every DPS but monk has a skill to drop their enmity (Elusive Jump or Quelling Strikes). The timing of these skills will obviously affect how much enmity they gain. Sure you can measure dps by seeing how fast the encounter goes but there are twice as many dps as there are tanks or healers so their performance are not as easily estimated.
    Ah, I didn't know drg also had a skill that slowed down enmity gain. Also I think most fights show where it's coming from.. take T4's soldiers and knights for example, if your melee is really slow on knights while your mages are burning through their soldiers like nothing... well... you can almost spot the problem right there.

    I'm not gonna say that there aren't times where one add is killed right when bugs pop with dread and the dread still goes down fine but when the bugs spawn the add should definitely be close to dead if not dead already, in this situation theres normally buffs that can help killing the dread too so it goes by fine with the right dps.

    But why would you need a parser to tell you that you're gonna die from slow melee or magical dmg? you should be able to plainly see that much. In those situations it's just really plain to see.

    (T1 can be done even with some in DL, I won't go into details about that turn considering when knowing what to do it's normally done smoothly and T2 is just enraged now. T5 well... I don't think people with serious dmg issues would have the easiest time in T4 so... I won't mention T5 due to that and... tbh Idk much about T5 to talk on it.)

    Putting coil aside, Dungeons.... most are a cake walk, (they just take learning) so you shouldn't need to watch someone else's dmg to see if they can get through those.

    Lastly EX's, Yeah a parser may be explained as helpful in those but sometimes the person messing up dies first or is noticed by someone else... so it doesn't matter anyways, most seeing "baddies" (as some call people) are catch them and insta kick them whether they were just going to learn or not.

    Least thats what I've seen done in some pfs on our server anyways, so a parser would probably just be used to harrass in that situation more than anything. (If just dmg is the issue and no one is dying then normally asking for people to bum it up or making suggestions does help least in runs I've had.)

    Again just my view, I am not saying I am 100% right or anything. I play a certain way and I'd not use a parser myself. I don't expect my views or feelings to change if someone can or will use one themselves nor if they find them useful.
    (0)
    Last edited by Lillia; 04-05-2014 at 02:29 AM.

  2. #2
    Player
    Failia's Avatar
    Join Date
    Feb 2014
    Posts
    454
    Character
    Failia Silverstar
    World
    Balmung
    Main Class
    Astrologian Lv 79
    Honestly, you can more or less tell if a DPS is doing their job or not simply by watching them. If you have a monk that is flying around a mob, they're likely doing their darnest to get as much DPS out as they can. If you have a black mage just standing there using the same skill over and over..likely not so much.
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