Yes, make everything free!!! kill all crafters faster, yes!!!
Yes, make everything free!!! kill all crafters faster, yes!!!
na.finalfantasyxiv.com/lodestone/character/2900509/

I think it's fine how it is.
I'd prefer it to be less restricted (Only equippable gear limits just how much you can have fun) but otherwise... Prices are fine at ~2k a pop. Maybe if you switch out an absolute tonne it can kind of suck, but then you should just plan better and not waste time glamouring gear you won't use for long.

Let me get this straight. You can't afford to glamour as much as you would like?
On my server to glamour 30 items would cost between 60-90k... am I missing something here? That amount of gil you could farm up in about 3 hours. If single prisms are going for 10k as NorthernLadMSP is claiming, then just find a crafter friend to make them for 1k each. They're literally the easiest things in the world to make.
P.S. This is not my main...



I don't think OP understands the concept of supply and demand...

If the vanity system were more user-friendly I would be more interested. I am not interested in the absurd system we were given. I'll just wear my pretty dress around town. It would look stupid in a dungeon anyway.
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I think the glamour system may be a little bit more convoluted than it needs to be personally, although the ideas in this thread are complete nonsense.
First of all, market prices are dictated by supply and demand, whether you're a crafter, gatherer, or combat job. People farming tomes buy crafting materials and sell them for a high price, especially when they're new and in high demand. I've seen rare minions as high as 400k and recently 700k. I could make some ridiculous accusations like "People who farm tomes are greedy!" or "People who do map parties (for bluebird) are greedy!" or "People who farm Brayflox (for opo-opo) are greedy!" but anyone with an ounce of sense knows that items sell for what people are willing to pay for them. This is what happens when you take people who have no understanding of how a player driven market works and place them in a game with any items that are in high demand or low supply. Complaining that those who participate in content that they don't care for are "greedy" and refusing to put in any effort at all into achieving your goals. May as well just write in big black letters on your forehead "I don't know how an economy works!"
There's a few options when it comes to any goals related to the market board. The most obvious one is to actually participate in the content that deals with the items you're looking for. The nice thing about market related goals, though, is that you actually don't even have to do that. You don't need to craft to use glamour. You can participate in other activities that you may also enjoy in order to make gil and then use that gil as a means of completing your goal. On my server, a single myth crafting item is selling high enough to buy enough glamour crystals to change a single set several times over, and in the process of obtaining those tomes, you can easily make even more money through drops and bonuses if you're doing roulettes. That's just one example of making money, any gil making method in the game can be used your method of achieving your goals.
You don't have to participate in all of the content in the game. What you choose to do with your time is up to you, but if you only play paladin, you can't dig up treasure maps like a miner. If you only play miner, you're won't be able to main heal dungeons like a white mage. If you never run extreme primals, you're never going to get a nightmare mount. And if you don't craft, you're never going to be able to create your own glamour prisms. Although unlike my other examples, this one is actually a lot more lenient because you can still acquire them through other means, and that's a strength that comes with items being available on the market.
Last edited by Susanoh; 04-04-2014 at 04:06 PM.
I still haven't returned to the game after my break. I was going to with vanity but there are multiple reasons this vanity system did not bring me back.
1. I still don't understand it from reading about it. A system so complex you can't explain it in words? Seems like a failure to me when people have to research how an update works, instead of just have the design be user friendly and obvious.
2. Locked vanity items that cost money will ensure that people who find BETTER gear in dungeons, may not even equip it and help the party out. After all, they paid money to look good, so it would be a waste to wear better, ugly gear in a dungeon, than to keep the old gear on. I'm not sure I'm that interested to return to the game and be chewed up by drama queens because I'm using the new system as designed, even though it is anti-performance designed.
To me it seems like it will just be an endless circle of annoyance. Make cute armor, find new armor drop, fix the look of new armor, get new drop again, repeat. I'm not sure it is in a company's best interest to make people despise getting new endgame armors.
No, this vanity system falls under all other failures SE has delivered over the years. It matches OLD FF14 exactly with cumbersome and terrible design. Did they fall back on the old and terrible design choices after the re-release? Not a good sign at all.

I think the point is that while this is money that can easily be re obtained in numerous ways, it's money that should've never have had to be spent. A service like this is usually offered for free to players, and with much less complication. From a mutual stand point, having no crafts leveled, I'm not saying crafters deserve nothing, but this is BS. They could've involved crafters in other aspects of the game with much less headache. Just saying.yesterday I glamoured my head, chest, arms, legs, and feet for 17k (roughly). 3 armorer prisms, 1 goldsmith, 1, weaver. all tier 2 and 1 tier 3. Thats roughly 3.5k per. the tier 5 were only 5.5k at the most (yesterday). A trip to the aesthetician for 2k. Effed it up there so another 2k.
21k total.
As another poster said, barter with friends, farm mats for players. Make friends with a crafter. There are ways to ease the burden. Take a break from whatever you are doing and farm gil (which is easy).
As a non crafter, yes i am happy lol!
If you got the money then you got the service imo.
Shout for a crafter and offer half or even 75% of the price on the market board.
So provide the materials as it would usually cost u about 1-2k gil.
Ask a crafter to make it for u and tip like 1k or something.
There are crafters out there that will undercut other crafters just to make gil and if u provide all matts then they see it as i have nothing to lose so i might as well just get some extra cash with a synth that will only take a few secs.
Also a dirty way to sell myth items is to buy two of the same hottest selling thing on your server and put 1 up for sale and price it really high.
So it would be:
- saurian skin 1x = 130,000 gil
Ppl would be like omg too much
So keep one on you and watch for buyers and offer them like 80-100k pricing.
Work ur way down till they accept in ur range of pricing.
Then speed run and farm myth in brayflox hm and profit!
You can make 500 myth in an hour so technically in a few hours you can make over 400k i believe.
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