Crafting mats are perfectly fine for the additional chests, but boss chests should just be gear. Or gear + a crafting mat. But not just crafting mats, that's just stupid.
Crafting mats are perfectly fine for the additional chests, but boss chests should just be gear. Or gear + a crafting mat. But not just crafting mats, that's just stupid.


I've been getting flashbacks to 1.0 primals.
"You Just killed a GOD!! Enjoy your ONE piece of grade 5 dark matter! You lucky devil!"
Used to actually sell okay then, like the philo mats, NPCs sold it and everyone had such a surplus that it just became insulting clutter.
Last edited by Pandastirfry; 04-03-2014 at 05:36 PM.
......
......
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Stacks and stacks of grade 5 dark matter...... no totems.... no weapons......
.....
.....
The horror.... the horror......


Filtered Water, Cooking sherry, Pot, Coke...Holy crap I'm not running a dungeon, I'm running a middle aged housewife's life! D=
Agreed bosses should drop gear. Buying the crafting mats with GC seals should be enough without throwing them at players that may not even have any crafting classes.

As a new 50 trying to gear up his Blm and actually needing the gear to get people off my back, I hate everyone who is for crafting drops in boss chests. Why? Because they seem to hate me too <,<
I really need to stop Needing on Filtered Water, Cooking Sherry and Voidsent Blood...always seem to win those...
Love when Fat, Coke, Potash, Sap or Ore drop...trying to get enough to craft the 2* mats without spending a ton of gil isn't easy...
Earning a total of 20 gil in the form of waters from a final dungeon boss is insulting. You get more killing a single trash mob.
They need to move the mats to the Alchemy chests instead (The ones that give X-pots etc). That, or make the mats a separate chest.
I have actually never seen anything other than Darklight earrings and crafting drops from these new dungeons.
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