http://forum.square-enix.com/ffxiv/t...arrior-Tanking
That. If your Warrior buddy has problems, ask him to read that.

http://forum.square-enix.com/ffxiv/t...arrior-Tanking
That. If your Warrior buddy has problems, ask him to read that.

I started tanking WP at ilvl55, and didn't have any trouble with others bearing relics as far as enmity management went. This is of course barring any healers/DPS who didn't manage things properly on their end. I suspect that your friend just needs to work out his/her rotation a bit better, and maybe be a bit more on the ball with skill timing and usage. Provoke -> Tomahawk goes a long way to recovering a wayward mob. Was your tanking friend rotating through mobs with their offensive rotation, and throwing Overpower and Flash around between combos? Bouncing about can help a lot.
When the world was young, the Sun bestowed upon me his crown; always will I light your darkest hour.

Sounds like he forgot to turn on Defiance. Happens to the best of them.

Your buddy needs to make sure he uses his enmity generating moves as much as possible. I often see PLDs popping Flash a few times in the beginning of the fight while they're doing their normal rotation to make sure they generate enough enmity.
For you, don't try to keep him at full HP, he doesn't need to be. Experiment with how much damage he can take before you need to heal; since he's your friend this will make it easier for you to run with him. I know I can leave my FC members at 50% - 75% HP at all times if needed and switch into Cleric Stance to help speed up the fights, but with a DF group I'll try to keep them close to 100% as much as I can.
Use Cure I where possible, only using Cure II in cases of emergency or when Freecure procs. Regen at the beginning of the fight once the tank has agro. Try to avoid healing him if your Cure will push him over 100%, because that overhealing will generate a lot of enmity. Avoid using Medica II/Cure III; they shouldn't really be needed. Remember to use your SoS if you need it, since it's a useful tool for both shedding hate and MP regen. Remind your buddy if he still has Regen ticking on before a fight that he can right-click it to get rid of it.
Take one group at a time. Have him mark targets and have the group attack the targets he has marked. Make sure he's hitting ALL the mobs with overpower (it's a cone attack, he needs to step back when baddies are grouped around him). And of course, make sure he has defiance on. My warrior is only level 33 but I've already had a few of those "Sorry guys can't hold aggro" --> "Umm... Tank? turn Defiance on Maybe?" moments.
Last but not least, it doesn't hurt to level Gladiator up to 8 and get the "Flash" cross class ability. It's nowhere near as good as overpower but it uses MP instead of TP and it does affect a radius around you.
Last but least, make sure you click off regen and other healing over time effects between mobs or yes, you will eat all the hate. (I'm sure you know this but just in case...)

I ran WP for the first two times this morning as a war with Ilvl 55 against quite a few geared people(80+). If the dps don't throttle down a bit they can make it messy but, the healers didn't have this issue. I made a few large pulls to find out what I could handle and it stayed pretty much the same.
We never wiped, though I've found Blms have no idea how to move away from a giant angry flan. I was taking a really good beating trying to chain pull at their speed.
If the issue was on your end possibilities are already addressed. If it was on his end, I had to spam the crap out of overpower and flash to keep threat. Once I started doing that I never lost threat again. Opening with Infuriate > Unchained > Tomahawk > Overpower spam with a few Flashes mixed in should keep him way above everyone else. Berserk and Internal Release can be mixed in as well or saved for the next pack depending on how fast you are moving.
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