Curious. Do you think they broke it up like they did for the PS3? Other games I've played are (mostly) seamless (WoW, Lineage II, LotRO - those are just the ones I can remember off the top of my head), so I'm not sure why this one would be so limited.That was part of the problem though. Because the maps were so huge (they were seriously huge) and because there were all connected with no loading screens between them, the devs had to copy paste a bunch of features. La Noscea had this one double rock hill thing that was EVERYWHERE..
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.