I really wish they had improved 1.0 instead of create 2.0
The world looked much more "mmo-like" and less like a place to wait for entering the instance.
I really wish they had improved 1.0 instead of create 2.0
The world looked much more "mmo-like" and less like a place to wait for entering the instance.
I can't find all of the pictures I took during the 1.0 but here's some of them...
In the early days this game had a stamina gauge instead of auto-attack along side with SURPLUS EXP, a system that made hardcore players earn less exp if they're not taking breaks or leveling another class. Oh, and there were physical levels and class... I think the term was rank. Basically if you had physical level 50 from leveling crafting classes, your melee or mage classes would be overpowered at rank 1.
Even though the world was quite the copypaste, it was still beautiful from afar.
People whined in 2.0 beta that this skill was too flashy... Yeah, it sure wasn't flashy before that.
Languange was probably the most awesome thing in 1.0. Some people selling pieces o' shite as one NPC in Ul'dah said... But most people didn't care shite about things.
By the way, the moogle fight in 1.23 was more fun than the current one as it was chaotic as hell. Best fight there was.
Last edited by Ayamia; 04-03-2014 at 06:24 PM.
Not this again - they couldn't 'improve on' 1.0 simply because the game itself was fundamentally broken - a poorly optimized game engine that just couldn't render a MMO environment, which resulted in shortcuts being made just to have some semblance of stability (copy and pasted environment maps, so called 'seamless' zones that actually weren't, but were in fact thinly disguised by simply joining zones with long boring tunnels/corridors, high res armour/character model textures that only added to the instability of the game engine in that it could only render a handful of character models on screen at once. Need I go on?).
After all, if it was such a simple matter of 'building on 1.0', then don't you think Yoshi would never have made ARR if it had been so easy as simply overhauling 1.0? 1.0 was a broken mess with some good ideas that were ultimately squandered by a talented, though apathetic, original producer (Tanaka), and hence the original game thoroughly deserved it's bullet behind the ear.
Having said that though, I did enjoy playing 1.0, and it indeed had a lot of potential (which version 1.23 did satisfy, more or less), but it was still never fully realized due to the aforementioned underlying flaws of it's design. There are a few things I miss from 1.0, but ARR just does things so much better.
But as this is a screenshot thread, I'm not going to derail it any further, so, here are a few of my 1.0 images:
1.0 Original Gridanian opening, with Enki admiring the trees.
Yda seen without her headwear in the Gridanian story!:
Enki posing in the swimwear from the original Moonfire Faire event in 2011:
The infamous Star Wars Ep IV reference:
One of the few screenshots I took on the day prior to the Calamity (I accidentally messed up the GUI in this):
The final moments of 1.0 (reactivated version I mean - not the 'End of an Era' event, but the month and a bit the servers were brought back online after that event, which were shut down for good on December 31st 2012. I thought it was appropriate to put Enki to sleep in that way):
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Last edited by Enkidoh; 04-03-2014 at 06:39 PM.
To be fair, the summer events were always like FATEs. Everyone can join, no party needed.
The only difference in the ARR summer event was the lack of /emote action. I think the 2013 event suffered because we didn't kill the bombs with emotes. I hope the next summer event is more like the old again.
Here's some for yoooouuu!
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There is also this older topic with many more pics from 1.0 ♪
Here are some screenshots we have from 1.0 on our FC website.
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