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  1. #10
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    TBH you want to avoid Rapid Synthesis like the plague.
    At the craftsmanship requirement, Rapid should do about 145-146 progress under Ing2. That is a bit over 3 successful Rapid Synths to finish.
    The issue is that Rapid must be done under Ing2, but you also want to do BB under Ing2, but you have to do BB at the end, but dont want to do a non-guaranteed progress action at the end...
    The workaround would be to do Ing2 at the beginning, do 3 Rapids, and if all 3 land, continue, the Ing2 again for BB, and finish with a CS2.
    If all 3 dont land, Reclaim.

    It boils down to this. You can do 4 actions, 3 of them are 80%, and do an extra Ing2 for 32 CP, and have a 51.2% chance that ALL 3 will succeed. Or you can do 5 actions without the extra Ing2, and they will ALWAYS succeed.
    Save 1 turn, 50/50 shot of botching a 3 star synth potentially worth 300k+ in mats alone... Or just grind up Armorer and know you will succeed.
    (2)
    Last edited by Kenji1134; 04-07-2014 at 02:07 AM.