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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70

    The 3 Star Crafting Rotations - General Compilation

    As a community, we have created a lot... I mean a LOT of crafting rotations for 3 star items in a little under a week now.
    However I think that we have reached a point where we cannot min-max them much more. There is a limit to how much CP one can have, and how many actions you can fit into 80 durability.
    As such, I want to present 3 rotations that seem to be more or less the most optimized for their level of RNG.
    A small note. *'s indicate actions after which you can safely use ToT. Sections that have [...Once...] next to them indicate that you can use ToT ONCE during this set of actions without messing up the rotation.
    And here we go:

    Rotation 1

    380 CP
    CZ *
    IQ *
    SH *
    PbP *
    PbP *
    SH2 [
    HT
    HT Once
    HT ]
    HT *
    CZ *
    MM2 *
    SH2 [
    HT
    HT Once
    HT ]
    HT No need now
    SH
    GS
    Ing2
    Inno
    BB
    CS2
    CS2
    CS2

    Total
    8 80% Actions
    10 Possible ToTs
    16 ToT Chances

    -----
    Rotation 2

    384 CP
    CZ *
    IQ *
    WN2
    SH2
    PbP
    PbP
    HT
    HT
    HT
    HT (50%)
    HT (50%) *
    CZ *
    Manip *
    SH2 [
    HT
    HT Once
    HT ]
    HT No need now
    SH
    GS
    Ing2
    Inno
    BB
    CS2
    CS2
    CS2

    Total
    7 80% Actions
    2 50% Actions
    6 Possible ToTs
    9 ToT Chances

    -----

    Rotation 3

    382 CP
    CZ *
    IQ *
    SH2 *
    WN2
    PbP
    PbP
    HT (BT)
    SH2
    BT
    BT
    BT
    BT
    BT *
    SH *
    GS
    (Inno) If CP >=74
    Ing2
    BB
    CS2
    CS2
    CS2

    Total
    1 80% Action
    5 100% Actions
    5 Possible ToTs
    5 ToT chances
    * 2 ToTs Needed*

    ---=---
    Discussion:
    Rotations 1 and 2 are primarily RNG based, but also have the highest potential quality output, depending on how many HT's succeed, or how many times you can use ToT and replace an HT with a BT.
    Rotation 2 simply trades 1 80% HT for 2 50%'s, this is HIGHLY susceptible to RNG, but also has the possibility of giving you a 9 IQ BB... which should practically get you to 100% from almost 0... Looking at you Terminus Putty...
    Rotation 3 is more for finished products. It has considerably less RNG than the other 2, and will almost certainly get you to 100% if you start with a mostly HQ components.

    Perhaps when they add new crafting gear, or a new CP food so enable us to reach 400 CP, then we can replace the one HT in Rotation 3 and just call that the "almost 100% HQ from HQ mats" rotation for 3 star recipes. Until then, we will have to deal with at least some amount of RNG in our crafting lives.
    (9)
    Last edited by Kenji1134; 04-04-2014 at 08:57 PM.