Tried Skys rotation out, works rather well @ 388 CP you only need one tricks of the trade for the last innovation, lowest % HQ i got was 74% that was with HQ Colbalt and Ferberite. So rather good, thank you for sharing!
Tried Skys rotation out, works rather well @ 388 CP you only need one tricks of the trade for the last innovation, lowest % HQ i got was 74% that was with HQ Colbalt and Ferberite. So rather good, thank you for sharing!
Ill have to check again tonight but im pretty sure you needed 388
I used rotation 1 to make terminus putty. I was really afraid to lose my materials, so I used all HT so I'd have a bunch of unspent CP just in case. I had 2 HTs miss, and I was only at like 20% when I finished
I realize thesse rotations are probably close to optimal, and my implementation was a bit off, and I had a little bad luck - but I think crafting rotations are becoming much more interactive and less macro-able.
Yea apparently even if you didnt hit any misses the highest quality you could have obtained with that rotation is aprox. 33%. I'm not sure how much quality the 2nd rotation would give you considering it can achieve a 9 stack IQ. Worth a try. How did you obtain the materials for the synth? Spend the 450 Myth or purchase from AH?
Up to 100%, potentially. These are all 85%+ Terminus Putty synths with normal status Byregot's Blessing:
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Here is a 100% Terminus Putty synth after a good status Byregot's Blessing:
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I made all of these with a version of the second rotation using 9x 80% Hasty Touch and 2x 90% Piece by Piece. I also Reclaim aggressively; there's simply no way to consistently HQ Terminus Putty if you aren't willing to roll the dice and break your synthesis when it's not going well.
The additional touch is only part of the reason the Waste Not II rotations can produce numbers so much higher than the more conservative rotations. The other reason is that they give you (at most) a single opportunity to trade a good condition Hasty Touch for a normal condition Basic Touch. The quality in these pictures was 1900-2400 before Byregot's Blessing - that's due entirely to good/excellent touches. Tricks of the Trade is great at smoothing out the RNG involved in landing your touches, but foregoing all your opportunities for good condition touches also ensures middling returns.
Last edited by Kakure; 04-13-2014 at 04:30 AM.
I don't see anything wrong with this? 25 durability = 3 CS2, each CS2 hits for 70+ = 210 progress > 201 progress left.
When is a good time to Reclaim using the 2nd Rotation? After 1 or 2 Failed HT's? Also many have stated that you can get HQ Finished products with NQ Terminus Putty making reclaiming a bad idea. Is this true or do you see HQ Terminus Putty as being essential for completing your finished products?
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